Posts tagged ‘Boston Brand’

Adventure 466 – Flash, Deadman, Justice Society of America and Aquaman end

Adv_466

Adventure 466 (Dec 79) is the last issue of the book as a Dollar Comic, and with the next issue it shrinks back to regular size.  All four of the series conclude their runs in this issue, most with arguably their best stories.

Adv_466_001

The Flash faces one of his regular enemies, the Weather Wizard, in this story by Cary Bates, with art by Mike Netzer and Vince Colletta.

Adv_466_002

Mark Mardon claims to have turned over a new leaf, and intends to use his powers for good, although the Flash doesn’t believe or trust him for a second.  Nonetheless, it seems to be true, although his behaviour seems irrational, if benevolent.

Adv_466_003

But even his good intentions prove disastrous, as his drought relief turns into a raging flood.  Flash realizes his change in behaviour is likely connected to increased sunspot activity, and his mental bond with his weather controlling wand has allowed his emotions to become affected.

And though he commits no crimes during this time, he still winds up in prison at the end of the story, after attacking people who called him a hero, enraged that they would insult him so.

A fun little tale, and by far the best art of any of the Flash’s stories in Adventure.

The Flash’s series ends, but he continues in his own comic.

Adv_466_004

Len Wein and Jose Luis Garcia-Lopez go out on a high note with the final Deadman story, by far the best of his run.  It begins quite simply, as Deadman watches an old man in a park, feeding the birds, and envies him his life.

Adv_466_005

When the man pulls out a gun and tries to kill himself, Deadman is horrified, but acts quickly, inhabiting a bird and using that to knock the gun out of his hand.  He follows the old man home, and discovers that he lives with his abusive adult son, a drug dealer, and his innocent grand-daughter.

Adv_466_006

Deadman follows the son when he storms out after a fight, pretty much intending to see that he gets arrested.  But when the man heads to the docks and ponders his life, deciding to change, Deadman’s faith is restored, and he tags along to make sure he lives up to his intent.

Adv_466_007

The grandfather also heads out, and both wind up at the big boss’s place, where things go horribly wrong, despite the best intentions of the hero and the two men.  Deadman possesses the grandfather, which causes him to freeze, and he winds up getting shot, and dying, as a result.  Th boss kills himself rather than wind up in prison, but at least the son and his daughter survive.

Adv_466_008

Even still, this is a dark and powerful story, fully worthy of the last panel of Deadman screaming in frustration.  That happens a lot in Deadman stories, but rarely with as much meaning.

Deadman’s next appearance, in DC Comics Presents, follows up on this tale.  Deadman’s next continuing series comes in the late 80s, in the pages of Action Comics Weekly.

Adv_466_009

The entire Justice Society of America appear in this final story, leaving the funeral of Mr Terrific following the latest JLA/JSA crossover, in a story by Paul Levitz and Joe Staton.

After their departure, Power Girl asks Huntress about something she overheard, about the Justice Society disbanding in the early 1950s, and for the rest of the tale, Huntress relates the story to her.  Much of it is a fairly standard super-hero tale, as the team is offered a satellite headquarters, which turns out to be a deathtrap.  They escape, and capture the man behind it, but the last few pages take a surprising twist.

Adv_466_010

The man was a Soviet agent, and the Justice Society are summoned before the House Un-American Activities Committee to testify about their relationship with him, a session that quickly degenerates into a witch hunt.

Adv_466_011

In order to clear their names, they are told they must unmask and reveal their identities to the Committee.  As a group, they refuse, and disappear from the chamber.

Adv_466_012

A powerful story, with long-lasting effects throughout the DC Universe.  The story gives a solid explanation of why the team abruptly vanished in the early 1950s, a reason rooted in the issues of the time, even moreso than it appears.

In reality, the publication of the book Seduction of the Innocent, which blamed all manner of mental and social problems with youth on the influence of comic books, had swept the US in the early 1950s, and virtually all super-herores ceased to appear.  So there are really two levels to this tale.

The JSA continue to appear regularly in Justice League of America, and Huntress was soon to get her own series in Wonder Woman.  The next time they had their own book was in the America vs the Justice Society mini-series in the mid-80s.

Adv_466_013

After three strong stories it would be nice to say that Aquaman goes out on a high note as well.  I can’t say that, but at least the story, by Bob Rozakis and Don Newton, doesn’t suck.

The underwater Nazis return, as we discover that Helga’s death was simply a hologram, and they have subtly invaded Atlantis.  Vulko turns out to be a hologram as well.

Adv_466_014

Mera accompanies Aquaman as he invades their base.  As a kid I found her behaviour on this page suspicious, and noted the subtle clue in the lower left corner of the bottom panel.

Adv_466_015

Aquaman also figures out that Mera is a hologram, finds and frees her and Vulko, and brings the Nazi base crashing down around them.  He even gains a new pet, the telepathic mutated Nazi seahorse, Siggy.

Aquaman’s series continues in the pages of World’s Finest Comics a few months down the road.

Advertisements

Adventure 465 – Flash hears mysterious warnings, Deadman deals with slum gangs, the Justice Society hunt for a stolen poison and Aquaman faces underwater Nazis

Adv_465

Adv_465_001

Cary Bates, Don Heck and Joe Giella tell an entertaining little tale in Adventure 465 (Oct 79), and at least make a slight reference to the events happening in the Flash’s own comic, although Iris’ murder is never specifically mentioned.

Adv_465_002

After stopping a missile, Flash discovers his hearing has become messed up, and begins overhearing an unusual warning about invaders from above.

Adv_465_003

After much puzzlement and research, Barry determines that he has temporarily developed the ability to understand dolphins, who were chatting about thieves diving in and hiding their loot in the dolphin tank at the aquarium.  And while in his own book Barry Allen is close to a complete breakdown, here he is content to play ball with the creatures.

Adv_465_004

Some beautiful Jose Luis Garcia-Lopez art on this Len Wein story, with Dick Giordano providing the inks.  Deadman does not return to Hill’s Circus after his visit to the lab in the last issue.  Instead he finds himself “strolling” through the slums.

Adv_465_005

He comes across a young chopkeeper and his wife, being harassed by a protection scam, and follows (and occasionally possesses) the man as he tries to rally the neighbourhood to stand up to the gang.  When this fails, he tries to find evidence on his own that will bring them down.

Adv_465_006

Boston Brand helps all he can, and for a change this story does come to a happy ending, a rarity in a Deadman tale.

Adv_465_007

The Justice Society get their only typical super-team adventure in their run in this book.  Paul Levitz and Joe Staton provide a tale in which the team split up in a desperate search for a stolen poison capsule that threatens to wipe out an entire city.

Adv_465_008

Levitz does a good job giving the various heroes their moments of glory.  Huntress and Power Girl find vital clues as to who stole the poison – the cleaning lady, trying to help her addict son, unaware of what it truly was.

Adv_465_009

Hawkman barges in on Dr Fate, insisting that he help the team, and Inza Nelson gets her only appearance during the JSA’s run in this book.

Adv_465_010

Green Lantern and the Flash get to be the ones to actually find the capsule, stuck to a dog’s fur, and destroy it.

Adv_465_011

The Dr Fate scene pays off in the epilogue, although only by implication at this point, as Mr Terrific shows up, in a rare appearance, to join the team for the annual JLA/JSA team-up, at which he gets murdered.

Adv_465_012

Aquaman encounters some robot-building underwater Nazis in this story, by Bob Rozakis, with art by Don Newton.

Adv_465_013

After encountering a hologram of a sea monster, Aquaman finds a hidden city in Antarctica of Nazis, descendants of ones who fled there at the end of World War 2.  Helga serves as his guide, and appears to be fairly open and pleasant, but that is simply a ruse to get him off his guard, at which point they attack and imprison him, replacing him with a hologram.

Adv_465_014

The Nazi Aquaman hologram brings Helga to Atlantis, introducing her to Vulko, who just merrily accepts everything in the incompetent fashion he has been consistently showing, but Mera is suspicious.

The climax has Aquaman defeat his double, while Mera gets captured by Helga, but manages to free herself.  Helga appears to die, but this story is far from over.

Funny, in memory these people were connected to the Universal Food Products crew from a few issues ago – the odd uniform on the sailor being a hint at their Nazi background.  But there is no actual connection in this story.  My teenage brain simply found a link where none was intended.

Adventure 464 – Flash vs Abra Kadabra, Deadman gets trapped by psychics, Wildcat retires, Aquaman defends Atlantis and Wonder Woman ends

Adv_464

Deadman gets featured on the cover of Adventure 464 (Aug 79), which was intended as the cover for an issue of Showcase, before its cancellation in the DC Implosion.

Adv_464_001

The Flash deals with Abra Kadabra, the “magician” from the future who uses advanced science as if it were magic, in this story by Cary Bates, with art by Don Heck and Joe Giella.

Adv_464_002

Kadabra makes everyone in Central City perceive the world as being upside down, primarily to distract and disorient the Flash, while he seeks for the thing he plans to rob – an applause machine, used in tv recording.  Abra Kadabra’s primary motivation was always to get attention and applause, so it’s an appropriate goal, with the explanation that these no longer exist in the 64th century.

Adv_464_003

The Flash defeats him and turns him over to police from his era, but in a nice touch, allows him to keep the machine anyway.

Adv_464_004

As with the cover, the Deadman story in this issue, by Len Wein and Gerry Conway, with art by Jim Aparo, was intended for Showcase.  The cancellation of that series as part of the DC Implosion resulted in the story being printed here instead, and is the reason it does not use any of the locations or supporting cast from the previous issues.

Adv_464_005

A group of scientists doing psychic research attempt to contact the spirit of Boston Brand in a seance, and succeed better than they expected, as Deadman gets pulled against his will to them.

Adv_464_006

A fire breaks out, and the team believe the ghost is responsible, but Deadman knows it had nothing to do with him.  Taking over the body of one of the team, he tries to figure out the solution with them, and suggests the one acting as the medium, Annabelle, may have telepathic powers of her own.

Adv_464_007

Eventually, Deadman figures out that it is the head of the project who is manipulating events.  He is an “omnipath, ” capable of controlling other psychics and supernatural beings, like Deadman.  Their battle winds up destroying the lab entirely, and the facility closes down.

Not a bad Deadman story at all, but very different than the series aleady running in Adventure, and as a kid I was disappointed in the tale.  I suspect had it been published in Showcase as intended, I would have enjoyed it much more.

Adv_464_008

Paul Levitz and Joe Staton follow up the last Justice Society epic with a low-key tale, which is almost a Wildcat solo story.  Power Gir, Huntress and Robin appear only on the first and last pages.  The rest of the story has Ted Grant going out to his old gym, now closed down, and encountering kids coping with slum life and street gangs.

Adv_464_009

He decides that he can do more good by re-opening the gym and being himself, rather than hanging around heroes much more powerful than he is, and chooses to retire from being Wildcat.

This is, I think, the third story that has Wildcat retire.  It was no more permanent than any of the previous ones.

Adv_464_010

Wonder Woman’s series in Adventure ends with the conclusion of her battle with the Queen Bee, by Gerry Conway, wit art by Jose Delbo and Joe Giella.

Adv_464_012

Zazzala attempts to murder Wonder Woman with a huge dose of bee venom, and there are a couple cool pages that show her “inner battle” with the bee poison, shown as giant bees.

Adv_464_011

Zazzala manages to use her scientist-brain powered craft to short out the Justice League satellite, incapacitating the members on board, but Wonder Woman recovers from the poison and catches up to her.  She defeats Zazzala by throwing her into her own machine, shorting out her brain – although only temporarily, as she shows no lasting effects of this.

Wonder Woman continues in her own comic, and Queen Bee next appears in the Super Friends comic, the same issue that forms the Global Guardians.

Adv_464_013

The issue ends with a largely unremarkable Aquaman story, written by Bob Rozakis, with art by Don Newton.

The story pits him against Greek shipping tycoon Stavros Markos, who sets up a pollution nullifying plant above Atlantis, but as a front for his armed goons to attack it.

Adv_464_014

Aquaman defeats Markos’ men, and exposes his Detox ship as a front, but Markos sails away, vowing revenge.

Adventure 463 – Flash battles an Image-Eater, Deadman gains a body, the JSA bury Batman, Aquaman defeats the evil farmers and Wonder Woman takes on Queen Bee

Adv_463

Adv_463_001

Adventure 463 (June 1979) opens with a Flash story that is only remarkable in the way it ignores the major events taking place in his own book at this time.

Cary Bates, Don Heck and Joe Giella tell a story that has the Flash returning from a visit with Jay Garrick on Earth-2, and stumbling across an ancient spirit, the Urtumi, that feeds on the after-images he leaves behind while running.

Adv_463_002

I never understood how Don Heck got so much work in comics.  I don’t believe there was ever a single panel he drew that I liked.

Adv_463_003

Conversely, I don’t think there was ever a single panel Jose Luis Gacia-Lopez drew that I didn’t love.  With Frank Chiaramonte on inks, and Len Wein in the driver’s seat, the Deadman storyline that opened his run in Adventure comes to a powerful conclusion.

Adv_463_004

Despite Kronsky’s unstable nature, Deadman still holds out hope that his helmet will create a new body for him, and he tries a variety of ways to access it.

Adv_463_005

Finally, he inhabits Inga, and almost succeeds at his goal, but the body explodes.  The helmet will only work for Kronsky, and only almost worked for Inga because of their genetic similarity.

Ultimately, Kronsky sacrifices the helmet, which is driving him insane, to be able to stay with his family.

Adv_463_006

Paul Levitz and Joe Staton bring the death of Batman storyline to a conclusion, as Dr Fate leads the team in hunting down the man responsible, Frederic Vaux, a patsy of darker forces.

Adv_463_007

Vaux used the powers he was given to convince Jensen that Wayne had framed him, and gave him the power to destroy him.  Why did the mysterious dark forces choose to operate in such a roundabout way?  That’s never addressed, and this final chapter is not really very fulfilling in terms of the villains.

Adv_463_008

Vuax casts a spell to remove the memories of everyone on Earth, part of the larger plan to enslave him.  After his defeat by Dr Fate, as the spell begins to wear off, Fate makes sure that the exact circumstances of Bruce Wayne’s death are not remembered, restoring his secret identity, as well as those of Helena and Dick Grayson.

All in all, the death of Batman storyline is far better in terms of what it achieved, than in how it achieved it.

Adv_463_009

Aquaman’s battle with United Food Products over their farming of the sea beds near Atlantis concludes this issue, by Paul Kupperberg, Don Heck and Joe Giella.

Adv_463_010

Aquaman is opposed by the Atlanteans, Vulko, Mera and even Aqualad, whom he gets into a fight with, but he pursues the UFP anyway, with Aqualad in hot pursuit.

Adv_463_011

The leader proudly proclaims that the true plans were to destroy Atlantis, and please note the unusual garb of the sailor standing next to him in the first panel.  As I said, there is more to this storyline than it seems at first.

Aqualad overhears, and joins Aquaman as they destroy the UFP base.  Back in Atlantis, even Vulko finally concedes that the UFP were dangerous.  But their plans are far from over…

Adv_463_012

Wonder Woman is seen at work for the only time during her run in Adventure, as astronaut in training Diana Prince, in this story by Gerry Conway, with art by Joe Staton and Frank McLauglin.

Adv_463_013

She is sealed in a sensory deprivation test, which saves her when a swarm of deadly bees attack NASA.  She uses her lasso to round up the bees, saving her co-workers, and then follows them back to their giant lair.

Adv_463_014

She discovers JLA villain Zazzala, the Queen Bee, an alien conqueror.  Though she bests Queen Bee in combat, she is forced to release her when Zazzala reveals that the scientists stung by the bees had their minds drained as the result, and the honetcomb contains their combined mental faculties, which only Zazzala can return to them.

Queen Bee last appeared facing the Justice League three years earlier in their own book.  The story concludes next issue.

Adventure 462 – Batman dies, Flash stalks his wife, Deadman has trouble with in-laws, Wonder Woman vs Sargon the Sorceror and Aquaman battles corporate farms

Adv_462

The Justice Society may not have had a long run in Adventure Comics, but as the cover to issue 462 (April 1979) makes clear, some of it’s most important stories occurred during it.  Paul Levitz and Joe Staton kill off Batman in a not-so-great, but certainly memorable, tale.

Adv_462_001

Picking up from where the last issue left off, Dr Fate attempts to get Bruce Wayne to safety, and the rest of the team revive long enough to battle, and fall, to Bill Jensen again.

Adv_462_002

But there is no avoiding where this story is going.  Bruce dons his Batman garb one final time to face down Jensen, and both die in a cataclysmic explosion.

Adv_462_003

The funeral scene is the best part of the story, with grieving Helena persuading Dick not to take over the role of Batman.  Bruce’s identity has been exposed to the world in his death, and theirs have been compromised as well.  But it’s left to Dr Fate to point out that the story has climaxed,but not ended.  Who or what was behind Jensen’s attack?

The story concludes next issue.

Adv_462_013

The Flash’s marital troubles had taken centre stage in his own book, and spill over in this story by Cary Bates, with dreadful art by Don Heck and Joe Giella.

Adv_462_014

Barry Allen gets so jealous when he discovers Iris is meeting another man that he spies on her by vibrating invisibly and following her.  It turns out the “other man” is simply an old friend, a scientist who has been working on a device to access the astral plane.

Adv_462_015

Flash follows her there as well, which is not such a bad thing, as he rescues her from an astral demon.  And though they do communicate their feelings for each other in the astral realm, Iris has no memory of it and is simply angered and humiliated when she finds that Barry has been stalking her.

Adv_462_004

Jose Luis Garcia-Lopez and Dick Giordano take over the art on Len Wein’s Deadman saga with this issue.

Adv_462_005

It turns out that Kronsky has been developing a helmet that would give thoughts physical form, and no one is more thrilled to hear this than Boston Brand, as it would mean he could get his own body again.  Cleveland would also likely be excited, if he knew his brother kept hitching a ride in his body.

Adv_462_006

Solomon and his goons have come to the circus as well, in pursuit of Kronsky and the helmet, and Garica-Lopez does some great work with the battle between the mobsters and the circus folk.

Adv_462_007

But it was the horrifying final page that really stuck in my mind as a kid, as Kronsky retrieves the helmet he had hidden with Inga, and uses it to murder Solomon and his men.  Turns out Kronsky might not be such a victim after all.

The story concludes next issue.

Adv_462_008

The Ruby of Life, which gave Sargon the Sorceror his powers, has come into the possession of Queen Hippolyta in the Wonder Woman story in this issue, by Jack C Harris and Jack Abel.

Adv_462_009

Sargon, originally a hero in the 1940s, had returned as a villain in the 60s, but his last appearance, in a Justice League story in the early 70s, had seen him back on the side of the angels.  In this story he convinces a young couple sailing near Paradise Island to land and steal the gem back for him.

Adv_462_010

It turns out he needs them to do this because he is actually imprisoned within the stone, and is merely sending an image to the couple.  Wonder Woman shatters the gem, freeing Sargon and releasing him from the spell of the jewel.  But as he has the stone again a few years down the road, it is clear that the magical gem cannot be so easily destroyed, nor can its possession of Sargon end.

Adv_462_011

I may not have cared for Don Newton’s art on Aquaman, but at least it was better than Don Heck, who takes over with this issue, as Paul Kupperberg continues his story of evil farmers bringing doom to Atlantis.

Adv_462_012

Even with evidence of the environmental destruction the UFP are causing, Vulko remains completely unconcerned, convinced that they will find some solution in time.  Corporate greed versus the environment, been going on for a long time.

The story concludes next issue.

Adventure 461 – Barry Allen framed for murder, Deadman finds the bad guys, Aquaman takes a stand against farming, Wonder Woman teams with Wonder Girl, and the Justice Society of America begins

Adv_461

The number of series in Adventure 461 (Feb 79) drops from six to five, though with no drop in pages.  Rather, the Justice Society is given a double length series as they move from their own comic, cancelled as part of the DC Implosion.

Adv_461_001

The Flash gets an entertaining and off-beat tale by Cary Bates, with art by Irv Novick and Frank McLaughlin.  Barry and Iris are travelling by car, and stop at a gas station.  A hunter comes out, drops his gun, and Barry picks it up and shoots the man dead.

Adv_461_002

Iris cannot figure out what is going on, and upon visiting Barry in prison, discovers that he has no idea either.  The gun shot itself, and when he raced to stop the bullets, he discovered there were none, the man had squibs planted in his coat that exploded.

Adv_461_003

Sticking around to try to figure out the situation, Barry is set up by another faked death, and then meant to be killed escaping.  But of course he uses his super-speed to avoid that fate, and manages to find the supposed victim and clear his name of the crime.  It was all an attempt to frame and kill an outsider, while allowing a wanted criminal (the hunter) to fake his own death.

Adv_461_004

In this instalment of the Deadman story, Len Wein and Jim Aparo slow down a bit, recapping past events as Deadman tries to figure out what is going on.  He figures out that the man behind the fire and attempted murder was Solomon, a wealthy industrialist, and tracks him down, learning that the other man who escaped, Kronsky, was being held by him to extract information.

Adv_461_005

Inga reveals more of her past to Cleveland, that her father was a prominent scientist who disappeared a few years before she escaped from Russia.

Adv_461_006

So all in all it’s really no surprise when Kronsky shows up at the circus, and we discover he is Inga’s father.

But at least the story has taken a clear form before its climax.

Adv_461_007

The Justice Society begin their run in Adventure with a three-page introduction, of the team itself, as well as Earth-2. Paul Levitz and Joe Staton then give  play to Power Girl, trying to prove herself to the dismissive older heroes, Green Lantern, Flash and Wildcat.

Adv_461_008

Robin shows up at the headquarters, where he reveals that he has known Helena was really the Huntress all along, even if Bruce never figured out what his daughter was up to.

Adv_461_009

Then the action gets going as a powerful madman, Bill Jensen, takes over some twin towers and demands that Bruce Wayne, the current Police Commissioner of Gotham City, be turned over to him for vengeance.  Jensen quickly takes down Power Girl, Flash, Green Lantern, Huntress and Robin before Wayne arrives.

He blames Wayne for framing him for a murder he didn’t commit, and his attempt to kill Bruce is only thwarted by the power of Dr. Fate.

The story continues next issue.

Adv_461_010

This beginning chapter to a new Aquaman storyline is a less than impressive start, although the story will improve as it goes on.  Paul Kupperberg and Don Newton have Aquaman discover that a company, Universal Food Products, has begun extensive farming of the lands around Atlantis.

Adv_461_011

Aquaman distrusts the company immediately, and Vulko’s defense of them certainly calls into question his abilities as king.  Aqualad joins Aquaman as he seeks out information on land from the company headquarters, and discovers that UFP’s real plan is the destruction of Atlantis.

Adv_461_012

Wonder Woman gets an extremely rare team-up with Wonder Girl in this story by Jack C Harris and Jack Abel.  Wonder Girl had been introduced as a member of the Teen Titans, an a backstory involving Wonder Woman was ascribed to her (and flashbacked to in this story), but in truth she had never been a sidekick in Wonder Woman’s comic.

Adv_461_013

Wonder Woman finds her at a special school, while tracking down some Amazon-costumed thieves.  Donna refuses to accept any connection between the school and Diana’s case, but Diana sticks around and discovers that the head of the school is really the old, lame, JLA villain Headmaster Mind.  He has conned the girls into believing they are drawing powers from Wonder Girl as she sleeps.  The Wonder women simply turn the tables on him, convincing the girls that they have stopped the fake device from working, their powers in reality just came from their belief in the machine.

Adv_461_014

It’s not a bad story in concept, though not great in execution.

Wonder Girl had last appeared in a Flash Super-Spectacular, and next appeared in an issue of Brave and the Bold later in the year, both times as part of the Teen Titans.

Headmaster Mind had not appeared since battling the JLA in the late 60s, and as he made no further appearances, it seems he really did die in the explosion at the end of this story.

 

Adventure 460 – Barry Allen lives Jay Garrick’s nightmare, Deadman deals with a circus fire, Wonder Woman battles for Steve Trevor’s soul, Green Lantern and New Gods end, and Aquaman begins for the fourth time

Adv_460

The line-up changes almost immediately with the second Dollar Comic issue of Adventure, 460 (Dec 78), partly as a result of the infamous “DC Implosion.”  Having lost his own comic, Aquaman moves back into Adventure, which causes the abrupt end to Green Lantern’s run.  Other victims of the Implosion would also find homes in this book in the coming months.

Adv_460_001

Cary Bates, Irv Novick and Frank McLaughlin craft an enjoyable variation on the long-running team-ups of the Earth-1 and Earth-2 Flashes.  After hanging out for the first couple pages, Barry Allen tries to head home, but instead gets pulled into a weird alternate reality.

Adv_460_002

He encounters The Shade, and though he tries to fight him, the Shade appears confused by this, and insists they are friends – as well as insisting that Barry is really Jay Garrick.

Adv_460_003

Jay’s wife Joan has the same view of Barry’s identity, though in this world she has become the wife of the Fiddler, another of Garrick’s old foes.

Adv_460_004

Finally the Wizard shows up, bragging about his plan to drive Jay Garrick insane.  Barry simply fell into the magical trap by accident, but as it was not designed for him, he also escapes with ease.

The Shade and the Fiddler, both last seen in JLA/JSA team-ups, do not really appear in this tale, they are simply magical constructs.  The Wizard appears between the final story in Secret Society of Super-Villains, and its follow-up in the pages of Justice League of America.  But again he is not really there, hia appearance is part of the spell he had set-up before the events at the conclusion of SSoSV.

Adv_460_005

Len Wein and Jim Aparo continue the Deadman saga begun in the previous issue, as Lorna finds herself pestered by agents of a mysterious businessman trying to take over the circus.

Adv_460_006

Once again Inga is certain that she is the cause of the problems, even though this appears unlikely to the other characters.  The bad guys start a fire in the circus, and Deadman inhabits his brother’s body once again to help save people.

Adv_460_007

Meanwhile, a second mysterious man, being tortured at orders of the first, escapes from his captors.  The story continues next issue.

Adv_460_008

The New Gods saga by Gerry Conway and Don Newton comes to a somewhat unsatisfying conclusion in this issue.

Adv_460_010

Darkseid beats up Highfather, in a sequence that is not particularly impressive for either character.

Adv_460_009

On Earth, the humans assembled by Darkseid join together and emit the Anti-Life Equation, which simply wipes out the Antagonist.  Lightray, Forager, Metron and Jezebel just sort of stand around looking impressed.

Adv_460_011

Darkseid attempts to pierce the Source Wall, but his approach causes him to increase in size, like the Promethean Giants.  DeSaad mistakes this as an attack, and fires a cannon at him, blasting Darkseid to pieces, and the story comes to an end, without even the long forecast battle between Darkseid and Orion.

Most of the major players return a couple years down the road in the JLA/JSA crossover in which the Apocalyptians try to bring Darkseid back to life.  Others have to wait until Kirby’s next work on the series, in the mid-80s.

Adv_460_012

His own book having fallen prey to the DC Implosion, Aquaman returns to the pages of Adventure, Mera in tow, as he deals with Landau, an arrogant hunter of whales.

Adv_460_014

The story, by Paul Kupperberg, is pretty basic, and Don Newton is far from my favourite artist on Aquaman.

Adv_460_015

Green Lantern’s last story in this book, by Cary Burkett, with art by Joe Staton, sees him deal with one of his rarer foes, a magical being called Myrwhydden.

Adv_460_017

Their last encounter had been back in the mid-60s, in Green Lantern’s own book, and concluded with Myrwhydden imprisoned inside Hal’s ring.  He reveals that the energy leeches from the previous issue had drawn him out of the ring, and so once again he pursues his goal of stealing Green Lantern’s battery and ring to use to power his own magic.

Adv_460_016

And once again Green Lantern whups him.  But this time, rather than putting him back in the ring, he delivers Myrwhydden to the Guardians of the Universe to imprison.  Myrwhydden returns in the early 80s, in Green Lantern’s own book.

Adv_460_018

The final story in the issue, a Wonder Woman tale by Jack C Harris and Jack Abel, is the best in the book.  It’s an epilogue of sorts to the death of Steve Trevor that occurred the previous month in her own book.

Adv_460_019

Distraught, Diana pleads with Aphrodite to bring Steve Trevor back to life, as she had done once before, in the early 70s.  Aphrodite refuses, and Diana decides to head to the afterworld to take on Pluto himself in order to save Steve.

Adv_460_020

They battle, but it becomes apparent to Wonder Woman that Pluto does not have Steve Trevor, that he has passed on to a different plane.  Pluto was merely delaying Diana in his realm, waiting until her separation from her physical form brought about her own death.  Steve’s ghost leads Diana back to her body, and she has no choice but to accept his death.

In fact, Steve’s absence from the realm of Pluto was due to more of Aphrodite’s manipulations, but that will not be made clear, or even hinted at, until the 80s.

 

Tag Cloud