Posts tagged ‘Clarice Winston’

More Fun 80 – Green Arrow plays William Tell, Dr. Fate vs the Octopus, Aquman talks to fish, Johnny Quick loses his voice, and the Spectre vs the King of Color


The cover of More Fun 80 (June 1942) actually corresponds to the story inside!  It was not standard practice yet, but always a pleasant surprise when it does.


The story is the first of countless Green Arrow tales that play on the William Tell idea.  I suppose they could be counted, but even I am not inclined to do so.  This tale has Green Arrow and Speedy hired to be stunt archers in a film on that topic.


Oliver Queen and Roy Harper apparently lounge around the balcony to their apartment in suits when not on a case.  They head to Calfornia by Arrowplane.  Which still means the Arrowcar at this time.


The film set is plagued by “accidents,” and the archers discover that there is a gold mine on the property, and the crimes were intended to drive the crew away before they could discover it.


Dr. Fate is pitted against a large, green mobster, called the Octopus, in this Gardner Fox/ Howard Sherman tale.


There is nothing nautical about the Octopus’ criminal endeavours.  He leads a gang who run a carnival, at which they rob the patrons.  Kent Nelson and Inza come to visit, and get caught up in taking it down.   Howard Sherman really seems to have given up on this series.  Inza, hanging for her life, looks completely resigned to dropping to her death.


The Octopus tries to gas Fate to death, but fails, and Dr. Fate beats the crap out of him.  A disappointment.


Black Jack returns, getting a job on a pleasure yacht, and then convincing the rest of the crew to mutiny and hold the guests for ransom.


But it’s not the plot or the villain that makes this story mandatory for inclusion in my blog.  We see Aquaman still needs to beat up sharks to make them do what he wants.


But we also see him converse with a fish for the first time, getting the information needed to track down Black Jack.  This scene is very casually introduced, as if it were no big thing, but it’s a major development in the scope of his powers.


Aquaman catches up to Black Jack and beats the tar out of him and his men.  No fish for the final battle.  Black Jack is not done, though, and returns a few months later.


Johnny Quick deals with a crooked gambler, the Adder, who tries to manipulate a charity event Johnny is racing in.  Once again, it’s the superb art by Mort Meskin that makes this tale.


The whole things plays out almost like a situation comedy.  Johnny innocently agrees to take part in the race, unaware of the villain’s schemes.


But on the day of the race, he wakes up with laryngitis!  Oh, no!  Clever Johnny uses a loudspeaker to broadcast his speed formula loud enough that it can be heard, though he disguises it amid gibberish.  And of course, he triumphs.

But the story does raise a curious point.  Why is the volume the speed formula is said at significant?  Is there a “speed god” who needs to hear it?


Percival Popp faces off against the King of Color in this Jerry Siegel/Bernard Bailey story, and the Spectre is kind of involved as well.


I like the bizarre globe helmst the King of Color wears, and although it’s exact attributes are never specified, it can create hypnotic effects, and also read emotions!  Could have been an interesting villain.  Clarice Winston returns in this story.  Earlier I said she made no further appearances in the strip, but obviously I was mistaken.


It’s Jim Corrigan who saves the day, really.  Not the Spectre or Percival Popp.  Corrigan simply goads the King of Color, pretending to get captured in order to learn his plans.  Jim almost falls under the color spell, but the Spectre force enables him to resist and escape.

More Fun 76 – Green Arrow battles knights in a castle, Dr. Fate plays chess, Aquaman aids a sinking ship, Dr. Clever returns, Clip Carson ends, and the Spectre fights a headless man


Dr. Fate gets his last cover on More Fun 76 (Feb 42), but has already lost the lead spot in the book to Green Arrow, who will take over the cover with the following issue, as well.


An entertaining Green Arrow story opens the issue, as he and Speedy investigate a haunted castle, which is really a hide-out for an international jewel thief.

The story allows the heroes to get into action in a medieval looking setting, fighting against hoodlums dressed up as knights in armour.


No trick arrows yet, but a great trick shot, as Green Arrow fires off a shaft to hit the controls on the Arrowcar (which is still called the Arrowplane), in order to make it drive on its own.


The cover for this issue actually reflects the Dr. Fate story inside, a rarity!  Gardner Fox and Howard Sherman pit Kent Nelson against a criminal chess master, but nothing past the splash page is impressive.


Once again, the story is just a loose framework in which Dr. Fate displays no magical abilities, and runs around beating people up.


And once again, he gets knocked out by gas.  With that happening so often, you’d think he would change the mask back to something more protective.


Aquaman deals with a sunken ship in this story.  It’s a fairly run of the mill plot, although not a bad tale.


Down in the wreckage Aquaman has to deal with a diver in, for the period, very advanced gear, complete with pincer hands.


And though the fish are not identified, it sure looks like he is able to command sharks at the end of this tale.  Maybe they are meant to be dolphins though.


Dr. Clever returns to get vengeance on Johnny Quick, as Mort Meskin takes the artistic reins on the series.


Dr. Clever has developed a machine that gives his henchmen super-speed, and he pits them against Johnny Quick – in a boxing ring.  Clearly humiliating Quick is far more important than getting rich to this villain.


Johnny defeats Clever’s men simply by reversing the machine, and then using it to steal their speed.  Dr. Clever returns in a few months.


Clip Carson has his final adventure in this issue.  The last two issues had him in Buenos Aires, and then Montevideo, but this final tale takes him all the way to China.

It’s no more gripping than any of the other generic outings Clip Carson has had, but it does stick him right in the middle of the war, between the Chinese and Japanese.


Considering that the bombing of Pearl Harbour occurred only a couple of weeks before this issue came out, I have no trouble assuming Clip immediately joined the army, and probably tried to attack Japan single-handed.  And died.


The Spectre story in this issue is once again largely a Percival Popp tale, as he keeps trying to get on Jim Corrigan’s good side, but is only aided by the Spectre.  As usual, it was written by Jerry Siegel, with art by Bernard Bailey.


Clarice Winston makes her final appearance in the Spectre series in this story, still trying to figure out her relationship with Jim.  She does make one final appearance a year or so down the road, in an issue of All-Star Comics, but later continuity eliminated her (quite specifically) from that story.  She appears again in All-Star Squadron, largely in flashback, and her real next outing is in the Ostrander/Mandrake run of the Spectre.


Percival Popp (and Jim and the Spectre) are on the trail of an apparently headless man who goes around kidnapping athletes.


The Spectre reveals that the Headman in fact has a really really tiny head, hidden down in his shirt.  Could have been a creepy scene, but not with Percival front and centre.

More Fun 75 – Dr. Fate gets physical, Green Arrow vs Merlin, Black Jack returns, Johnny Quick vs Mr. Zero, and Percival shoves his way in


The Dr. Fate story in More Fun 75 (Jan 42) is by the original team, Gardner Fox and Howard Sherman, but little of the original feel of the series remains.


It does open as a typical story.  Inza needs Dr. Fate’s help with a friend imprisoned for a crime he did not commit.  Dr. Fate uses his crystal ball to learn of Inza’s need, but from there on this is pure down to earth stuff.


Fate tracks the gang, beating up all the members along the way. The story is nothing but a loose frame work on which to hang scenes of Dr. Fate hitting people.


Nor does the mastermind require anything magical to take him down.  Dr. Fate flies, but shows off no other degree of special powers.


Green Arrow gets his first recurring villain in this issue, who goes  by the name of Professor Merlin, but also calls himself simply Merlin.


He runs a crime college, sending his “students” out to steal cars.


His men capture Green Arrow and Speedy, but Professor Merlin is impressed by the archer, and asks if they can join forces.  Pretty foolish, really.  Of course Green Arrow agrees, but simply sets him up and takes him down.


Merlin does manage to escape, vowing revenge.  And he returns, the following month, in Leading Comics 1, the first story of the Seven Soldiers of Victory, to fight Green Arrow.


Aquaman’s story has him aiding some south seas islanders whose home has been conquered by Black Jack.


The area is rich in pearls, but Black Jack also has designs on Loana, the girl friend of Keiko.  Keiko is the guy Aquaman rescued from the giant clam, and learns all the backstory from.


Interestingly, to get to Black Jack, Aquaman has to fight and kill a shark.  He does not even attempt to mentally control the creature.  Of course he succeeds, and frees the island from Black Jack’s control, although the villain returns a couple months down the road.


Johnny Quick faces a mass murderer in this story, with great art by Jerry Robinson and Mort Meskin.  Mr. Zero has a skeletal face and head, and a tendency to kill of even his own henchmen.


Johnny Chambers and Tubby Watts are filming at a baseball game when one of Mr. Zero’s men kills a guy, getting Johnny onto the track of these guys.  This brief scene pretty much establishes the way they will often be introduced into the story, the matching green suits.  Tubby’s hair has changed colour from dark brown to red, and his face altered slightly as well, into what would become his standard appearance.


Lots of speed action, but still a costume that lacks a defining symbol.


Some more big changes occur in this story by Jerry Siegel and Bernard Bailey.  Percival Popp is still trying to worm his way into Jim Corrigan’s life.


The Spectre finally gets fed up with it, and takes Percival off to a different planet to threaten him, but that does no good.  Percival decides to hone in on Clarice Winston in an attempt to get closer to Jim.


Clarice winds up in a coma, Percival thinks it has to do with a statue, but the Spectre realizes Percival is going to be diving near his corpse, still sitting on the bottom of the harbour.


The Spectre goes to the Voice, who returns Jim’s body to life, with the Spectre now residing inside it.  He saves the day, and Percival’s life, and ends cuddling with Clarice.

It’s questionable whether Jim Corrigan really returned to life, or the body was simply freed from cement, and the Spectre force allowed to possess it, and have it act independently.  This story was completely ignored in the Ostrander/Mandrake series, in which the body is still encased in cement in the harbour.

More Fun 73 – Dr. Fate vs Mr Who, Green Arrow debuts, Johnny Quick vs the Black Knight, the Spectre vs the volcano, and Aquaman debuts


With issue 73 (Nov 41), More Fun Comics became almost entirely super-heroes.  The Spectre, Dr. Fate and Johnny Quick were joined by Green Arrow and Aquaman, and the only other series still going were the long-running Radio Squad, and another Clip Carson adventure, this one in Hunduras.  After his debut, Clip had beaten up Seminoles in the Everglades, and actually helped an Inuit man in Alaska.  In the previous issue, he solved a murder while on vacation at a Dude Ranch in Arizona.  From this story till the end of his run, Clip’s adventures would be scattered around the globe.


Mr. Who debuts in this Gardner Fox/Howard Sherman tale, another mad scientist, but with enough character to be fun.  And a “Z” solution that allows him to grow to giant size.


I enjoy the page of Fate fighting with the giant spider, Mr. Who heading out to commit a crime, and leave the hero to die.  Dr. Fate is able to emit energy to free himself, but fights the spider bare-handed.


Dr. Fate hurls him into the water at the end, but the story leaves open the possibility that he survived – and he most certainly did, appearing in the following issue.


Green Arrow and Speedy debut, created by Mort Weisinger and George Papp.  Oliver Queen and Roy Harper both have brown hair in this story.  The colours of the two heroes hair, as well as their hats, gloves and boots would alter almost regularly all the way into the 1960s.


Green Arrow and Speedy are already operating as a team, and mention is made of a previous case.  They already have what would later be called the Arrowcar, but here is termed the Arrowplane.  There would later be an Arrowplane that was an airplane, not a car.

While the obvious inspiration for the character is Robin Hood, in reality more stories and elements would be drawn from the Batman series.  Already there is a boy sidekick, and a vehicle named for the hero.


The story is a standard mystery.  Murders among a group of historians, who share names with historical figures.  The archery is all straight forward as well, no trick arrows.


I really like Ed Moore’s art on this Johnny Quick story that pits him against the Black Knight, who mysteriously goes around destroying statues.


Johnny and Tubby Watts are filming when the Knight goes on a rampage, and Johnny trails him, but gets captured.


The glass room makes a great trap, and foreshadows the distinctive way speed would come to be shown in this strip – multiple images of Johnny in the same panel.  He escapes and exposes the Knight as a robot, in the control of an unscrupulous art dealer.


This is the final Spectre story by Jerry Siegel and Bernard Bailey before the series changes irrevocably.  And it has some weird moments, but is about par for the course.  The Spectre series had been inventive, as it was, but rarely lived up to the promise of its premise, at least partly because that was so grim and disturbing.


Here wer get a story about giant volcanoes popping up in downtown Cliffland, caused by a mad scientist with a teleporter.


There is a strange page, in which Clarice Winston tries to get Jim to propose, just a few issues after saying they should not be married.  I think we can add this together, as well as her pursuit of Jim so long after he broke it off years ago, can add to show her unstable mental state.

Being attacked by lions likely doesn’t help her in the long run either.


In the end, the Spectre doesn’t even save the day.  It’s the bad guy’s assistant who sacrifices himself to destroy the villain and the machine.

And the final panel sees a dark foreshadowing.  Percival Popp – the Super-Cop.

What person, who enjoyed the dark, grisly elements of this series about a vengeful ghost looked at that picture and thought, yes, that is exactly what the series needs.


Aquaman also debuts in this issue.  He’s just sort of swimming around the Atlantic in the middle of a world war, and is on hand when a ship gets sunk by a Nazi U-boat.


Aquaman plunges into action, whups them Nazis, and they flee.  Then he gets the lifeboat to safety.


He briefly relates his origin, which is far different from the one we know.  Here is a human, raised by his scientist father in an underwater city that may have been Atlantis.  The father used the science of that kingdom to alter his son, to make his able to live in the sea.

It’s a really cruel story of child abuse and isolation, so it’s no surprise when Aquaman immediately runs away after revealing it.


As he defeats the nearby Nazis, we also see him use his ability to communicate with fish.

A barely defined character, but a series with a lot of visual potential, and a good name.



More Fun 71- The Spectre helps out a wedding, Johnny Quick debuts, and Dr. Fate helps the Earth rotate


Dr. Fate is the cover feature of More Fun 71 (Sept 41), but moves back to the final slot in the book.  The character clearly had not proved as popular as expected, as this is the final issue where he wears the full helmet.  His series becomes far less mystical for the duration of its run.


Jerry Siegel and Bernard Bailey’s Spectre moves back to the lead spot, although the story is nowhere on par with earlier adventures.  This story all deals with confusion and chaos at a wedding.  The groom is late, and a “rare cosmic event” decreases the Spectre’s powers, so he cannot use them to find him.  He still can change his shape and take the groom’s place at the wedding though.


But the story almost descends into farce as Jim (as the groom) gets kidnapped, and the bride calls the wedding off, and the Spectre has to play matchmaker.  The other really curious thing in the story is a scene with Clarice Winston, when she tells Jim not to let the ceremony “give him ideas.”  Clearly she is no longer mooning over him.  It’s surprising they are at the wedding together, if her feelings have cooled towards him so much.  She hasn’t been seen in the series for a while now.


Johnny Quick debuts in this issue.  A newsreel reporter named Johnny Chambers, he and his cameraman, Tubby Watts, head to the circus to film, when a lion breaks free of its cage.


Johnny already has his powers when the story begins, and the flashback to his origin ascribes him some previous adventures as well.  We see Johnny as a college student, and the professor who teaches him the “speed formula” he recites to gain his powers.  In this issue, the speed is shown the same way it is in the Flash series, and there is not that much to distinguish the two characters at this point, except that Johnny’s costume looks kind of crappy.


Johnny disguises himself as a strong man, infiltrating the circus and discovers that it is the front for a crime ring.  So many circuses are fronts for crime rings in 1940s comics.  Makes one wonder just how often that really occurred.


The last “full helmet” Dr. Fate story sees the Earth stop rotating, leaving half in baking sunlight and half in darkness.  Inza is travelling in New Mexico at the time, and begs Fate to help out the people there.  He uses his magic to create globes that will induce rain, which also has the effect of making the Earth rotate again.  Because.  It just does.


There is a mad scientist behind it all, Adam Igorovich, who tries to blackmail the various countries.  When that fails, he uses his machine to move the Earth closer to the sun, threatening to destroy it.


Dr. Fate resorts to his fists again, beating the guy up rather that using magic on him.  The scientist tries to kill Fate by blowing up his lab, but Fate zips away and the madman kills only himself.

More Fun 66 – The Spectre deals with magical paintings, and Dr. Fate meets the Leopard Girl


A genuinely creepy Spectre story in More Fun 66 (April 1941), by Jerry Siegel and Bernard Bailey, and for a change Bailey’s art is up to the task!


Monsters invade Cliffland, which have the ability to draw energy from the Spectre.  Rare that anyone is able weaken this character.


Pursuing them, the Spectre discovers that they are coming out of a painting.  He enters it, finding an entire realm inside it, ruled over by a strange looking madman.  He tries to capture the Spectre, who manages to escape and destroy the painting, and presumably all those within it.


The only weak part of the story is a unnecessary sub-plot, with gangsters threatening Clarice Winston.  She has not appeared in the strip for a while, and does nothing in this tale beyond mooning over Jim Corrigan and screaming in fear.


Howard Sherman does another excellent job on a decent Gardner Fox tale, as Dr. Fate meets the “Leopard Girl,” a woman with severe discolouration on her arm.


The girl believes herself possessed, and is clearly going insane.  It’s not too difficult to figure out that the doctor is really the culprit behind this, and the Leopard Girl an innocent victim.  Although the story would seem to be inspired by the movie “Cat People,” in fact it predates it by a year.


At the conclusion of the tale, Dr. Fate unmasks for the first time in the series.  He makes a reference to explaining his origin to Inza, which will happen in the following issue.  He also makes the curious assertion that there are no supernatural beings, despite having battled a few of them.

More Fun 61 – Jim Corrigan is ordered to arrest the Spectre, and Dr. Fate battles space invaders




There seems to be a little bit of everything in the Spectre story in More Fun 61 (Nov 40).  Sadly, it does not all come together into one of Jerry Siegel and Bernard Bailey`s better stories.


It begins with people mysteriously turning into gold, and once again the Spectre is being blamed for this.  Jim quickly gets on the track of the people behind it, and pretends to fall victim to the `gold curse`himself.


Clarice Winston hasn`t been seen for a while, but returns in this story, solely in order to be threatened by the fake Spectre.  There is also a cosmic sequence, although it has little relevance to the imposter or the “curse.”


My favourite moment in the story is when Jim, ordered to bring the Spectre in, splits into both forms.  He “brings” the Spectre to the Chief of Police, and then as Spectre simply vanishes.  Always ballsy, he then blames the Chief for letting the Spectre escape.

The “gold curse” is never fully explained, but the man behind it falls prey to it himself, dying as the story ends.


The Dr. Fate story also suffers from lack of clarity, although yet again Howard Sherman’s art lifts Gardner Fox’s tale.  A nebula approaches the Earth, and mysterious globes of fire emerge from it, affecting the planet’s orbit.  Dr. Fate is able to shoot them with a gun and destroy them.

He turns to Inza for her help in finding out what the world’s top scientists think.  Somehow she has the connections to be able to fulfill this request.


As she does this, Dr. Fate heads into the nebula, discovering a planet of “Globe Men,” who he casually slaughters.  Returning to Earth, Inza informs him of a mysterious (an unnamed) mad scientist who has been using a telescope to draw the Globe Men to Earth (because he wants the planet destroyed?), who Fate also kills.

Lots of death, but not much logic to it all.

More Fun 57 – Zor returns, the Skull returns, and Dr. Fate is menaced by the Lambent Flame


Zor makes his second, and final, golden age appearance in the Spectre story in More Fun 57 (July 1940), by Jerry Siegel and Bernard Bailey.


He lures a scientist into freeing him, and then sets out for vengeance against the Spectre.  Once again, he kidnaps poor Clarice Winston.  The girl just can’t get a break.


The battle between Zor and the Spectre goes cosmic, as they grow to giant size and hurl stars and planets at each other.  Sadly, Bailey’s art is just not up to the challenge of this.  It’s not that it looks bad, just not as mind-blowing as the events it relates.


The Voice informs the Spectre that Zor can be defeated using “ectobane,” and the Spectre hurtles around the globe looking for it.  At least, I assume that is meant to be our planet.  Bailey also might have wanted to consult an atlas, and is apparently unaware that North America and South America are joined.


Zor has sent the bound Clarice over a waterfall, but the Spectre displays yet another amazing power, reversing time, to save her.

Zor does not return until the 1980s, in an All-Star Squadron Annual, which is a shame, as it is clearly not easy to go head with head with the almost omnipotent Spectre.



Conge Bill’s second outing is also a revenge tale, as the Skull kidnaps Professor Kent.


While tracking his buddy, Congo Bill comes to the aid of a chimp being attacked by a large snake.


No sooner has he freed the chimp than a lioness attacks him, and Bill once again saves the creature, naming him O’Toole.  Because being attacked by two wild animals in the space of a few minutes reminds Bill of Irish people.  Somehow.  Perhaps that says something about the Irish people Congo Bill has come across in Africa.


Congo Bill and O’Toole then rescue Professor Kent, and sail off, leaving the Skull behind to fume, and plot another revenge, which comes in the next issue.




The Dr. Fate story,  by Gardner Fox and Howard Sherman, once again is carried by the art rather than the plot.

After a number of people are found mysteriously burned, Dr. Fate, the master of knowledge, turns to Inza, society girl, for insight.  Mind you, it’s a good thing that he does, as a burning ball of fire, the “lambent flame” shows up trying to incinerate her.


The villain is called Mango the Mighty.  Yup, that’s his name.  I wasn’t kidding when I said the art was better than the story.  Thankfully, the bad guy gets defeated by Dr. Fate, who just punches him and knocks him out, and there was never a “Revenge of the Mango.”

More Fun 55 – The Spectre vs Zor, and the debut of Dr. Fate


One of the Spectre’s few recurring foes, Zor, makes his first appearance in More Fun 55 (May, 1940), in a story by Jerry Siegel and Bernard Bailey.


After scaring an embezzler into a confession as the Spectre, Jim Corrigan is the victim of a hit and run.  Pursuing the car, he sees it go over a cliff, but float back to safety.  Zor makes his bow, claiming responsibility.  Zor is a magician, and quite a powerful one, it seems.  Able to control objects, increase in size, and also change his form.  He wants the secret of creating life, which the Spectre possesses.  How the Spectre came to this knowledge is not explained at all.


Zor takes the shape of Jim Corrigan, and proposes to Clarice Winston, who merrily goes with him.


Rather than taking her to a church, he takes her to another dimension, using a paralysis ray to keep her prisoner.  There is a well-used flashback in the tale.  Zor begins to disappear, to his surprise.  We then jump back to follow the Spectre, who consults the Voice to learn the whereabouts of Zor, and it was the Voice that made Zor vanish, bringing him to the Spectre.


The confrontation is a bit of a let-down.  The Spectre gives Zor the formula he desires, to distract him while he turns the paralysis ray on him.  The Spectre rescues Clarice, and returns her home as Jim Corrigan, telling her the proposal and the events afterwards were simply a nightmare.

Zor returns later in the run.



This issue also sees the debut of Dr. Fate, written by Gardner Fox, with wonderfully evocative art by Howard Sherman.  It’s an unusual tale for a debut, pitting him against Wotan, who would be his main opponent over the years, as Wotan goes after Inza Cramer.


What makes this unusual is that all these characters already know each other.  Wotan and Dr. Fate have apparently battled in the past.  This is not typical at all of the way stories were told in 1940.


We do not learn much about Dr. Fate in this story, or Wotan either, for that matter, other than that they are both beings of great power.  One panel is devoted to Dr. Fate’s background, but reveals nothing other than that he is a “student of ancient mysteries,” as well as an “alchemist and physicist” who can turn energy into matter and vice-versa.


Wotan is remarkably respectful for an enemy, even acknowledging that Dr. Fate may be his “superior” in knowledge.  Their battle ends when Fate throws Wotan out a window, but the villain returns in the following issue.


More Fun 54 – The Spectre vs the Swami, and Captain Desmo begins


Clarice Winston returns in the Spectre story in More Fun 54 (March 1940), begging Jim’s help, as her mother has fallen for a phony swami.  This story by Jerry Siegel and Bernard Bailey was effectively retold during the Spectre’s run in Adventure Comics in the 1970s.  The issue also sees the “More” in the title move from the band at the side to being centred above the word “Fun.”


We get to meet Clarice’s mother in the tale, and learn of her dead father, Abner.  The Swami’s phony seances look convincing enough for the reader to believe the mother could fall for them.


There is a very unusual moment in the story, after the Swami kidnaps Clarice to keep Corrigan off his trail, where the Voice summons the Spectre and offers to allow him to give up his mission and enter the afterworld.  Of course the Spectre rejects this offer.  It seems almost cruel, due to its timing.  But clearly it was meant that the Spectre should reject it, and realize that he cannot give up his mission, or Clarice.


The Spectre’s vengeance on the Swami and his men is not quite as detailed as one might like.  The narrative certainly could be drawn in a more disturbing or frightening way – but that would likely have been beyond the pale for the time period.



The Captain Desmo series moves from Adventure Comics to More Fun Comics in this issue as well.  I covered his run in the other book in one entry, and am going to cover his More Fun appearances in this one.


His first four stories in this book, while not a serial, do form a continuous story, pitting Desmo against the Society of Assassins, described as “eaters of hasheesh dope.”  Desmo interferes with their murder and kidnapping plans repeatedly, so they capture his sidekick, Gabby, to try to force him to stop.  Instead, Desmo demands payment from them, which enables him to get into their base and plant his playing-card bomb, which destroys their hide-out and kills their leader.  The last panel of this story (issue 57) has Desmo talking to the reader, warning children against duplicating the playing-card bomb.

What is very curious in these stories is that when Gabby is not wearing his hat, his hair colour and body mass change, he becomes a big burly blond, instead of the scrawny brown haired man he is with the hat on.  This happens in more than one issue, but is never addressed at all.  And once again we get a shot of Gabby bathing naked in front of the masked Desmo.


He has a few stories that leave India at this point, going to a tropical island that is a secret munitions factory in 58, and then to Tibet where he aids American cattle ranchers against the natives in 59.  Issue 60 has him in Hong Kong, dealing with a super-powered enemy sub.


Issue 63 is the first time Desmo really takes part in the war, though indirectly, as he works in conjunction with a female British spy bringing down an Axis spy.  And for the next few issues, Desmo would be working hand in hand with the British to protect their Indian occupation against the Nazis.


Issue 67 sees Desmo in South America, stopping German spies from recruiting the natives to overthrow the British, and then finally heads back to the US, getting a new plane in San Francisco in issue 69.  He does not use it much though, for the last few issues the series really changes tack.  He starts going without his headgear, revealing receding black hair, though he wears sunglasses at all times, in all places.


He solves mysteries, aboard a train, at a resort hotel, and at a wealthy party.  I suspect the war forced them to stop doing the fascistic stories that comprise the Desmo series, and they tried to make it work as a detective strip, but it simply ceased to be anything, and ended fairly quickly, his last story in More Fun 72.

As the cover date of that issue is October 41, I am sure Desmo re-enlisted immediately after the bombing of Pearl Harbour, and likely rose to high rank in the US airforce pretty quickly, with all his experience.


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