Posts tagged ‘Genius Jones’

Adventure 102 – Sandman, Starman, Genius Jones and Mike Gibbs end


Adventure 102 (Feb-March 1946) marked the end of an era.  All the series running ended in this issue, with the exception of Shining Knight, and the line-up from More Fun Comics moved over as that book became devoted to “funny” series.

I’m not sure what made the Shining Knight worth keeping.  Few of his stories impressed me to date.  But I’m glad he stuck around, as the best of his run was still to come.


Sandman’s final story deals with an urban planner, Peter Green, who “dreams” of building safe areas for children to play in, but is being blocked by the slum lords who own the decrepit buildings he wants torn down.


Sandman and Sandy come to his aid, defeat the evil building owners, and rejoice with Peter and the kids in their new playground.


Sandman would return in a mid-60s Justice League/Justice Society crossover, but Sandy would have to wait till the 70s, when we would learn that, shortly after the events in this story, Wes was working on a new, silicon-based gun, which exploded.  Sandy was transformed into a monster, and, in grief, Wes ditched the yellow and purple Sandman outfit.  In all later appearances, Sandman is back to his classic look, with the gas mask.



In his final story, Starman deals with some arsonists who try to blame a meteor for the destruction of their building.  It’s not a really great idea, and Starman takes little time to prove that they are lying.


I do like the ironic touch of the actual meteor helping snag the bad guy for Starman, but that’s about the only noteworthy thing in the tale.

Later continuity would demand that this, and the other last couple of years of Starman stories, had all happened earlier, as Ted Knight was one of the developers of the atomic bomb, and had a breakdown after its use.

Starman would return in the second Justice League/Justice Society crossover.



Genius Jones spends his final adventure helping a very confused man about to be cheated out of his inheritance by his foster-nephew (is that even a relationship?), due to his aunt’s complex will, and a belief running through this tale that there is a day of the week called Grunday.


Genius Jones would not appear again for over 50 years, but still looks and dresses exactly the same way when he returns in the Dr. 13 story in Tales of the Unexpected.  He had been in comic book limbo the entire time.  And likely is back there now.




The last instalment of Mike Gibbs, Guerilla sees him parachute into China to help them against the Japanese, still wearing the green coat and fedora.  Thinking about it, that’s actually pretty impressive, I don’t think most people can keep a fedora on while parachuting.


He does look marginally more military by the end of the story, the most he has looked in the entire run of his series.  The war was over by this time, of course, but these stories would have been written before that was known.

Although he is credited with great achievements, that hat and coat just drive me nuts, and as he made no further appearances, I have decided that after the war he opened a men’s clothing store selling only green coats and went bankrupt.

Adventure 77 – Starman battles The Mist, Genius Jones debuts, and everyone dreams of Sandman


No connection at all between the cover for Adventure 77 (Aug 42) and the Sandman story it contains, which may make it easier to cope with as I discuss the other stories first.



The Mist escapes from prison, having figured out how to chemically treat objects to enable him to mind control people who have touched them.  Pretty impressive achievement.  You’d think there would be endless legal ways to make money off of that, but crime works as well.


It seems like Starman has been doing some research as well, as the gravity rod is now capable of nullifying the effect of the Mist’s invisio-solution.  This second battle between them is a satisfying rematch, but also the last appearance of the Mist until the 1960s.


At the climax of their fight, it almost appears that Starman has some degree of mental control over his rod.  The text denies this, claiming that the rod returns to his hand from the force of the chain that yanked it from the Mist.  Still, in later years there would be some mental connection between Starman and the rod, and this may be the moment he discovers it.



Genius Jones debuts is this issue.  This is a humourous series that I likely would have skipped over, except that Genius Jones would return in the Dr. 13 strip in Tales of the Unexpected early in the millenium, so I am forced to include his original run.

He gets shipwrecked on a deserted island, and spends his time until rescue reading.  As he is still a child, he clearly did not have decades to read, but somehow managed to learn pretty much everything there is to learn.


He opens a consulting booth, charging a dime to adults and 5 cents to children to answer any and all questions.  Can’t help but think of Lucy and her psychiatrist stand from Charlie Brown, which may well have been influenced by this.

Genius Jones answers questions, solves crimes and generally makes the world a better place, all in a very child-friendly looking strip.  But he has no real enemies, or character development, or anything else that might make me reference another one of his stories.  So the only other mention he will rate in this blog will be to mark the end of his run.



The Sandman story opens with a page of wonderful Kirby art, establishing the wealth and position of the victim of this story.  Monroe Alvin is framed for a murder he does not remember committing, despite photographic evidence of his crime.


The dream motif had not been used much in the previous few stories, but in this one almost everyone is having prophetic dreams of the Sandman, usually right before he encounters them.

That’s quite a help, as this is a complex case involving fake doctors and amnesia, but Sandman puts it all to rights.  Pleasant dreams for all.


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