Posts tagged ‘Mr Who’

More Fun 91 – Mr. Who captures Dr. Fate


Gardner Fox and Howard Sherman bring back Mr. Who in More Fun 91 (May/June 1943), in a story set chronologically after his appearances in All-Star Squadron.


He invents a shrinking formula, and forces it on Dr. Fate, who then gets stuck in a bird cage.  Mr. Who uses it as well, to evade capture when their robbery goes awry.


Dr. Fate gets to fight the cat, and later manages to take down Mr. Who as well, despite his lack of the powers he needed to beat Mr. Who before.

More Fun 74 – The Spectre meets Percival Popp, Green Arrow fights in silence, Aquaman vs Black Jack, Johnny Quick vs Dr. Clever, Dr. Fate vs Mr. Who, again



Percival Popp, the Super-Cop is introduced in More Fun 74 (Dec 41), by Jerry Siegel and Bernard Bailey.  They seemed to feel that a humourous sidekick was needed for the strip, and went whole hog with this character.


Jim Corrigan is on the case of some missing men, but discovers Percival in the trunk of his car.  Percival admires Jim, and is following him.


This adds “humour” to the story, as Jim must keep Percival safe, while taking down the mad scientist.  You’d think the Spectre would be annoyed by this useless tagalong, but it doesn’t seem to bother him that much.  Certainly not as much as it bothers me.


Green Arrow and Speedy deal with a gang leader called the Voice, who has created a machine that nullifies all sound.


His men rob banks while the sound is blocked, so no alarms or screams can alert the police.  Green Arrow does not use an actual trick arrow, technically.  He and Speedy shoot flaming arrows into the sky as an alert to the police, but flaming arrows do exist anyway.  Still, it’s a baby step in that direction.


Aquaman gets his first recurring foe in this story, a modern day pirate named Black Jack.


Aquaman happens to swim by a ship that Black Jack is robbing, and climbs aboard to fight him.  He subdues Aquaman, but clearly has no idea who he is dealing with, as he has him bound and forced to walk the plank.  May as well shoot at Superman with a sun-powered ray gun.


Aquaman escapes, rassles a torpedo, and stops Black Jack’s crime spree, but the villain vows vengeance, and in fact will return next issue.


Johnny Quick also gets his first recurring villain in this issue, Dr. Clever, a mad scientist but a natty dresser.


Johnny disrupts three different schemes of Dr. Clever in this story – an extortion scheme, poisoning diners and making their skin change colour, a fake machine that draws gold from seawater, which is really a cover to sell stolen gold, and finally just stealing other people’s inventions.


Johnny’s costume looks a bit more coherent in this story, although fairly generic.  It cries for a chest symbol.

Dr. Clever returns a couple issues down the road.


Dr. Fate uses his crystal ball, and determines that Mr. Who survived their encounter in the last issue, in this Gardner Fox/Howard Sherman tale.


We learn that Solution “Z” is eve more potent than thought, as it enabled Mr. Who to grow gills and survive being underwater.  He returns to the city, and goes after the mayor.  Solution “Z” also allows Mr. Who to shape change, and he tales the mayor’s place.


Once again it is Dr. Fate’s need to breathe that causes him problems, while bullets are no threat.  Fate does expose Mr. Who’s impersonation of the mayor before being taken down.


The story concludes with Fate capturing Dr. Who, but the narration at the end implies that Mr. Who will escape prison anyway, and be back next issue.  In reality, it took him a few issues to return.  The prison was a bit better than the narrator thought.

More Fun 73 – Dr. Fate vs Mr Who, Green Arrow debuts, Johnny Quick vs the Black Knight, the Spectre vs the volcano, and Aquaman debuts


With issue 73 (Nov 41), More Fun Comics became almost entirely super-heroes.  The Spectre, Dr. Fate and Johnny Quick were joined by Green Arrow and Aquaman, and the only other series still going were the long-running Radio Squad, and another Clip Carson adventure, this one in Hunduras.  After his debut, Clip had beaten up Seminoles in the Everglades, and actually helped an Inuit man in Alaska.  In the previous issue, he solved a murder while on vacation at a Dude Ranch in Arizona.  From this story till the end of his run, Clip’s adventures would be scattered around the globe.


Mr. Who debuts in this Gardner Fox/Howard Sherman tale, another mad scientist, but with enough character to be fun.  And a “Z” solution that allows him to grow to giant size.


I enjoy the page of Fate fighting with the giant spider, Mr. Who heading out to commit a crime, and leave the hero to die.  Dr. Fate is able to emit energy to free himself, but fights the spider bare-handed.


Dr. Fate hurls him into the water at the end, but the story leaves open the possibility that he survived – and he most certainly did, appearing in the following issue.


Green Arrow and Speedy debut, created by Mort Weisinger and George Papp.  Oliver Queen and Roy Harper both have brown hair in this story.  The colours of the two heroes hair, as well as their hats, gloves and boots would alter almost regularly all the way into the 1960s.


Green Arrow and Speedy are already operating as a team, and mention is made of a previous case.  They already have what would later be called the Arrowcar, but here is termed the Arrowplane.  There would later be an Arrowplane that was an airplane, not a car.

While the obvious inspiration for the character is Robin Hood, in reality more stories and elements would be drawn from the Batman series.  Already there is a boy sidekick, and a vehicle named for the hero.


The story is a standard mystery.  Murders among a group of historians, who share names with historical figures.  The archery is all straight forward as well, no trick arrows.


I really like Ed Moore’s art on this Johnny Quick story that pits him against the Black Knight, who mysteriously goes around destroying statues.


Johnny and Tubby Watts are filming when the Knight goes on a rampage, and Johnny trails him, but gets captured.


The glass room makes a great trap, and foreshadows the distinctive way speed would come to be shown in this strip – multiple images of Johnny in the same panel.  He escapes and exposes the Knight as a robot, in the control of an unscrupulous art dealer.


This is the final Spectre story by Jerry Siegel and Bernard Bailey before the series changes irrevocably.  And it has some weird moments, but is about par for the course.  The Spectre series had been inventive, as it was, but rarely lived up to the promise of its premise, at least partly because that was so grim and disturbing.


Here wer get a story about giant volcanoes popping up in downtown Cliffland, caused by a mad scientist with a teleporter.


There is a strange page, in which Clarice Winston tries to get Jim to propose, just a few issues after saying they should not be married.  I think we can add this together, as well as her pursuit of Jim so long after he broke it off years ago, can add to show her unstable mental state.

Being attacked by lions likely doesn’t help her in the long run either.


In the end, the Spectre doesn’t even save the day.  It’s the bad guy’s assistant who sacrifices himself to destroy the villain and the machine.

And the final panel sees a dark foreshadowing.  Percival Popp – the Super-Cop.

What person, who enjoyed the dark, grisly elements of this series about a vengeful ghost looked at that picture and thought, yes, that is exactly what the series needs.


Aquaman also debuts in this issue.  He’s just sort of swimming around the Atlantic in the middle of a world war, and is on hand when a ship gets sunk by a Nazi U-boat.


Aquaman plunges into action, whups them Nazis, and they flee.  Then he gets the lifeboat to safety.


He briefly relates his origin, which is far different from the one we know.  Here is a human, raised by his scientist father in an underwater city that may have been Atlantis.  The father used the science of that kingdom to alter his son, to make his able to live in the sea.

It’s a really cruel story of child abuse and isolation, so it’s no surprise when Aquaman immediately runs away after revealing it.


As he defeats the nearby Nazis, we also see him use his ability to communicate with fish.

A barely defined character, but a series with a lot of visual potential, and a good name.



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