Posts tagged ‘Perry White’

Adventure 287 – The origin of Dev-Em, and Jimmy Olsen visits Bizarro World

Adv_287___Superboy__Dev-Em

Adventure 287 (Aug 61) begins a 2-part Superboy story, spending its time by giving an extended backstory to Dev-Em, the Knave from Krypton, in his debut appearance.  As a result, Superboy is really only a supporting character in this tale.

Adv_287__Superboy

Dev-Em and his parents live next door to Jor-El and and Lara, and he is shown as a rowdy and criminally irresponsible teenager.  He almost runs over baby Kal and Krypto with his car, steals, vandalizes, and even breaks into Jor-El’s home.  Though it’s because of that that Dev and his parents wind up surviving the destruction of Krypton.

Adv_287___Superboy

After reading Jor-El’s notes, Dev converts a backyard bomb shelter (ah, peaceful Krypton, where families have big bomb shelters in their backyards), preparing it to block the deadly kryptonite radiation that Jor-El theorized.

Dev-Em convinces his parents to go into suspended animation with him, but awakes before them.  He must be near Earth, because his powers have kicked in, and by using super-vision he spots Kal on Earth, receiving a trophy as Superboy, and decides to head there and get rid of him.

The story concludes in the following issue.

 

Adv_287___Bizarro

After being yelled at by Perry White for not getting any good stories, Jimmy sees a spaceship, apparently being boarded by Superman, and stows away.  Of course, it was not Superman, it was Bizarro, and Jimmy winds up on Bizarro World.

Adv_287___Bizarro_001

He starts working at the Daily Htrae, under Bizarro Perry White, but has even less success than he does on Earth, as he cannot grasp what makes news on Bizarro World.

It’s a fun little tale, but again I find it curious that Otto Binder wrote the serious Sueprboy story in this issue, and Jerry Siegel the silly Bizarro one, rather than the other way around.

Jimmy just wants to head back to Earth, but as long as he keeps bombing out with his news stories, the Bizarros have no intention of returning them.

Finally, Jimmy creates a Bizarro version of himself, and is punished by being sent back home.

Adv_287___Bizarro__Jimmy_Olsen

Adventure 152 – Superboy meets Perry White for the first time, again

Adv_152___Superboy

Continuity is thrown to the wind in Adventure 152 (June 1950), as the earlier story of newsboy Clark Kent and budding reporter Perry White is completely ignored in this tale.

Clark is the only student in his class with no idea what he wants to be when he finishes high school, and he decides to try out a number of jobs over Easter vacation, and heads to Metropolis.

Adv_152___Superboy_001

He gets jobs as a busboy, ice cream vendor and hotel room service, but in each case stumbles across crimes that he solves as Superboy, and also keeps encountering Perry White, already the editor for the Daily Planet.

None of the jobs prove practical for crime fighting,  but the idea of being a reporter grabs his interest.

Adv_152___Superboy_002

At the conclusion if the story, Clark is formally introduced to Perry White.  If either has any memory of their previous encounter, with a younger Clark getting Perry a reporter job at the Planet, there is no trace of it.

Adv_152__Superboy___Perry_White

Adventure 120 – Superboy meets Perry White, Aquaman goes to college, Green Arrow gets framed and Johnny Quick faces the Ticker

Adv_120___Superboy

Superboy meets a young Perry White in the lead story in Adventure 120 (Sept 47), and helps him get his job at the Daily Planet, which completely ignores the continuity in the Superman series.

Adv_120___Superboy___Perry_White

Clark still looks very much younger than we are used to seeing for Superboy, but that doesn’t stop him from applying for a job as a newsboy, at the same time as Perry tries to get hired as a reporter.  Perry is assigned to track down the Ringmaster, a gang boss in Metropolis.

Adv_120__Superboy

It’s Clark who suggests to disconsolate Perry how to lure the Ringmaster to him, by posing as a newsboy himself, and then as Superboy he captures the mobster, giving Perry a scoop that will assure him a job.

Adv_120___Superboy__Perry_White

At the end of the tale, there is a nod to continuity, Clark suggesting Perry will forget him by the time he is old enough to apply for a job at the Planet.  Frankly, it’s hard to accept that Perry would forget the boy who got him his start at the paper, but at least they attempted to reconcile this with established Superman lore.  Nevertheless, this story would never be referenced or alluded to.

 

Adv_120___Aquaman

Aquaman gets an education in his story, enrolling and graduating from college in the space of 7 pages.  It’s a fairly simple story that never really lives up to the image in the splash.

After getting stung by an unfamiliar fish, Aquaman decides he needs to learn everything he can about the sea, and enrols under the name Waterman.  He joins the school swim team and wins a race for charity, but the important thing in this story is the time he can spend out of water.

Adv_120___Aquaman_001

Although the panels make it clear her desires to be in the water, there is no implication that he will actually die if not immersed, and certainly no one hour limit, if he can spend “long hours of study” on land.

I’m not certain when the one-hour limit was placed on his ability to survive out of the water, but I am going to see if I can find the first mention of that later in his run.

 

Adv_120___Green_Arrow__Mr_Centaur

Green Arrow and Speedy deal with Mr. Centaur, a murderer who patterns himself on the zodiac sign Sagittarius.  He was a one-shot villain, but the story is fairly good.  As he uses arrows to kill, Green Arrow is falsely assumed to be the murderer, and must track down and capture Mr Centaur to clear his name.

Adv_120___Green_Arrow

 

Adv_120___Johnny_Quick_001

Some wonderful art by Mort Meskin on the Johnny Quick story in this issue.  Often the Johnny Quick stories were not really oriented around a villain, but instead around a series of tasks Johnny had to complete for some reason.  This story gives him an unusual enemy, Ticker.

Adv_120__Johnny_Quick

Ticker’s plan is to have  crime-a-minute spree in a small town, to overwhelm their police force.  Johnny uncovers the plot and races around stopping the many crimes.

Adv_120___Johnny_Quick

 

 

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