Posts tagged ‘Princess Projectra’

Adventure 403 – new costumes for the Legion

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Adventure 403 (March/April 1971) is a reprint issue, collecting the stories of Lightning Lad’s death and resurrection, all of which I have already written about.  But it also has three pages of new costumes for the Legion, sent in by readers.  Most would be used, at least once, though they vary from decent to horrible.

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Saturn Girl’s bikini would become her standard outfit through the 70s, as would the two-tone splitting costume for Duo Damsel.  But the Saturn Girl one is a bit of a cheat, as it’s by comic pros Andru and Giordano.

I think the Phantom Girl outfit does appear in one story, though the legs are not seen. Light Lass and Shrinking Violet costumes would not appear.  Violet’s is wildly off the mark for her character.

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A host of awful costumes on this page.  Cosmic Boy, Ultra Boy and Lightning Lad would never wear these clothes, but astonishingly the hideous outfits for Karate Kid, Princess Projectra and Shadow Lass would all appear once.  It’s difficult to imagine a princess of any world wearing a bra with a crown on it, and the slave girl look does not suit Shadow Lass at all.

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The outfit Saturn Girl adopts in the 80s is a bit like the one shown here, but the removable jacket was never a part of it.  Of the outfits proposed for the Substitute Legion, Chlorophyll Kid’s really isn’t that bad, but Night Girl looks like she was caught in an s&m club.  Neither of these would be used either.

Adventure 378 – Brainiac 5’s deadly birthday

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A birthday party for Brainiac 5 turns into a deadly event in Adventure 378 (March 1969), but gives Karate Kid his most notable achievement during Jim Shooter’s tenure on the Legion.

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Superboy, Duo Damsel, Karate Kid and Princess Projectra are the guests at Brainiac 5’s birthday.  Apparently the other 20 members of the Legion simply don’t like him?  At any rate, those who don’t attend are the lucky ones, as Brainy and his guests all get poisoned.  They have only 24 hours to live.

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While Brainiac 5 desperately hunts for a cure, Luornu goes to spend her time with her parents, Sueprboy flies off to do as many good deeds as possible, Projectra hangs in a park and feeds birds, and Karate Kid decides to die in battle, and seeks out the Fatal Five.  He plunges into an attack, and defeats the entire group single-handed!

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The five gather together as their deadline approaches.  At the last minute, Brainiac 5 remembers the Miracle Machine, but collapses on the way there.  A mysterious man enters to gloat, and then time freezes.  WTF?

Concluded next issue.

Adventure 370 – Pete Ross and Insect Queen to the rescue

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Adventure 370 (July 1968) concludes the introduction of Mordru storyline by Jim Shooter and Curt Swan.

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Superboy uses his hypnosis machine to erase the Legionnaires memories of their real identities for an hour, correctly assuming that Mordru will search everyone’s minds in his hunt for them.  What he doesn’t realize is that Mordru’s magical hunt will alter the effects of the machine, extending the memory loss.

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As Mordru takes control of Smallville, Pete Ross realizes Clark must have lot his memory of being Superboy, and goes to Lana for help.  She dons her Insect Queen guise, and together they restore Superboy’s memory.

But once the Legionnaires are back in action, they fall to the extremely powerful villain, who puts them on trial, along with Lana and Pete, and imprisons them all in a lead and kryptonite cage.

Or so it seems.  Mon-El and Superboy are both puzzled by its lack of effect, and it turns out one of Mordru’s pawns is working against him.

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Deception follows deception.  Mordru believes he has destroyed Legion headquarters, but that was an illusion cast by Princess Projectra and White Witch, alterted by a vision by Dream Girl.

Mordru’s attempt to destroy Superboy, Mon-El, Duo Damsel, Shadow Lass, Pete Ross and Insect Queen backfires completely as the fireball he creates causes a cave-in, entombing him.  And being buried is the only thing that renders Mordru helpless.

A great tale all around, and one of the first Legion stories I read, in the oversize reprint from the 70s.

 

Adventure 362 – The Legion vs Mantis Morlo

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Not one of the better Legion tales, JIm Shhoter’s 2-parter in Adventure 362 (Nov 67) does have the saving grace of taking the reader to three of the Legion homeworlds: Daxam, Orando and Naltor.

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The Legion discover that an old foe (in his debut appearance), Mantis Morlo, has been poisoning the upper atmosphere.  He’s a fairly standard mad scientist, with robotic “chemoids” as muscle.

After receiving alerts from Daxam, Naltor and Orando about similar problems, Invisible Kid sends out three teams to investigate, under Mon-El, Dream Girl and Princess Projectra, respectively.

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The rest of this issue deals only with the team on Orando, a world that resembles medieval Europe.  With no industrialization, the source of the pollution is a mystery, but of course it’s Mantis Morlo creating it.

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We meet Projectra’s parents, the rulers of Orando, but more importantly, this story begins the romance between Projectra and Karate Kid.  Not a bad scene, but it does make one long for Curt Swan’s art, especially the skulls over the doorway.

The story concludes next issue.

Adventure 359 – The Legion gets outlawed

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Jim Shooter and Curt Swan pull off another unusual but very effective 2-parter, beginning in Adventure 359 (Aug 67), which sees the Legion outlawed, disbanded, and imprisoned.

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The Legion return from a mission in space to discover that they have been outlawed, disbanded by the government, and their Clubhouse sealed.  They are arrested for breaking a curfew none were aware even existed.

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Duo Damsel gets the story from her parents.  After the death of the president of the United Planets, his vice-president, Kandro Boltax (in his debut appearance) took the reigns of government.  First he built a new water purification plant (gee, will that be significant later?), and then passed a number of draconian laws, including the ban on the Legion, which were supported en masse.

When Dream Girl foresees a monorail crash, a number of Legionnaires go into action to save the passengers, which results in them being arrested and sentenced to the prison planetoid, now called Takron-Galtos.

The ones who were not sentenced wind up in the middle of a riot, during which Princess Projectra is critically wounded, winding up in a coma.

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Invisible Kid tries to keep the remaining Legion together, to figure out what is going on, but discovers that even his parents have turned against him, and are spying on him.

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He leads the remainder of the team to RJ Brande, whose support founded the Legion, but even he has turned against them, and summons the Science Police.

On the run now, hiding out in the sewers, the Legion decide they must do whatever they can, willing to break the law to figure this situation out and return things to normal.

The story concludes next issue.

Adventure 357 – The Ghost of Ferro Lad

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Adventure 357 (June 1967) has a pretty decent mystery story by Jim Shooter, with Curt Swan art.  It manages to play both sides, with a phony ghost and a real one.

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The Legionnaires are feeling guilty over Ferro Lad`s death, many of them having bad dreams.  And then deadly accidents begin to occur, with ghostly messages left behind.  They decide the Clubhouse must be haunted, and Princess Projectra holds a seance to try to contact his ghost.

Brainiac 5 is not at all impressed with her oracular background, the first tension between him and a magic user on the team.

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She manages to contact Ferro Lad`s ghost, who insists that he wants vengeance against the four members who `let him die,`and demands that the Legion disband.

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Brainiac 5 orders this to happen, and they go their separate ways, but almost immediately after Superboy is snatched by a Controller.  This is the first time the Controllers appear in any DC book.  There is as yet no backstory linking them to the Guardians of the Universe, but we do learn that the one in the tale was responsible for the creation of the Sun-Eater, which he planned to use for conquest.  It is the Controller who created the ghost of Ferro Lad, and wants revenge on the Legion.

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Superboy`s flight ring gets activated by a mysterious force, which summons the rest of the team, who free Superboy, while the same force, revealed as the true ghost of Ferro Lad, takes down the Controller.  Nicely done for a dead guy.

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This story also features a brief appearance by Cosmic Boy`s younger brother and future Legionnaire, Pol Krinn.

 

 

Adventure 352 – the creation of the Fatal Five

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The Legion’s greatest foes, the Fatal Five not only debut in Adventure 352 (Jan 67), but are actually assembled by the Legion itself, in order to combat the Sun-Eater.  Jim Shooter and Curt Swan are both at the top of their game in this classic story.

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The story begins with the Legionnaires reviewing tapes of the galaxy’s five greatest villains: Tharok, who is half man, half robot, the Persuader, armed with an atomic axe, the Emerald Empress, with her extremely powerful Eye of Ekron, Validus, a giant mindless monster, and Mano, whose touch can destroy anything.

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Shortly after, they are alerted to the fact that a Sun-Eater is approaching Earth.  Unlike the Sun-Eater shown in an earlier issue, this appears to be almost a force of nature, much like a black hole, consuming everything in it’s path, and drawn by the energy given off by stars.

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The story never really explains where all the rest of the Legion are, even the leader, Invisible Kid, does not appear in the tale.  Superboy, as deputy leader, takes charge and he, Cosmic Boy, Sun Boy, Ferro Lad and Princess Projectra all set out to recruit the five villains they had been observing earlier.

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While recruiting the Emerald Empress, she, and the reader, discover that both Superboy and the Eye of Ekron are vulnerable to kryptonite.  Sadly, nothing is ever made of this intriguing fact, and over the years it simply gets ignored and forgotten.

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Validus is shown to be able to speak in this story, though later ones would restrict him to growls rather than words.

The story concludes next issue.

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