Posts tagged ‘Howard Sherman’

Detective 152 – Batman vs the Goblin, Slam Bradley ends, and Pow-Wow Smith’s first case

tec_152

It’s definitely Vicki Vale on the cover for Detective 152 (Oct. 49), and she is even in the Batman and Robin story inside!  The scene pictured does not happen, but her photographs are central to the story.

tec_152_002

The Bob Kane story introduces the villain, the Goblin, and then follows Vicki as she attempts to photograph Batman with three men whose lives he saved.  When the photo gets sabotaged, Batman figures out that one of the three must be the Goblin.

tec_152_003

From there it becomes a chase for the negative to the picture, and Vicki getting kidnapped.  Batman gets a severe head injury, but saves her and reveals the Goblin.  I love the last few panels, showing that Vicki has no problem throwing herself at both Batman and Bruce Wayne.

tec_152_004

Slam Bradley’s long running series comes to an end in this issue, and Slam is barely even in the story.  Instead, it’s all about Shorty, and his younger, but taller, brother Tiny.  Howard Sherman provides the art.

tec_152_005

Look, there’s Slam!  Standing around while Shorty commands the story.  This page has the most Slam Bradley on it of any page in his final story.  Shorty’s comic hijinks were the meat of the series now.

tec_152_006

I think Slam must have gone into retirement at this point, leaving the agency to Shorty.  He’d been at it a full eleven years at this point.  Slam Bradley would not return until Detective 500, in 1980.

tec_152_007

Pow-Wow’s first case, with art by Infantino, clearly causes him some inner turmoil.

tec_152_008

He is meant to compete in a sort of native version of the Olympics, but Jimmy summons him to go help round up some train robbers.

tec_152_009

He winds up enlisting the braves of his tribe to help, and the take down of the train robbers is impressively done.  Then, knowing he could win the honour of being the greatest brave, by moving a boulder he had already moved, he declines to do so, choosing to lose.

But why?  The story is mute on this, but the only action he has taken during the course of the story that could account for this is abandoning the contest to go get the thieves.  He must feel deeply torn about this.

Detective 121 – Commissioner Gordon gets demoted

tec_121

A generic Batman and Robin cover for Detective 121 (March 1947).  I guess they didn’t think Commissioner Gordon was cover-worthy.

tec_121_001

He does get to be the centre of the story in this issue, drawn by Howard Sherman.  We get an early hint of the corruption in Gotham in this story, and Batman really does little to help it.

tec_121_002

Commissioner Gordon has been kicked down the ladder, and is now a beat cop, at the orders of the mayor.

tec_121_003

Investigating, Batman discovers the mayor is in the hands of gangsters, due to his son’s gambling debts.  Batman agrees to help them out, figuring that the mayor will be wiser if Batman allows him to avoid responsibility for his actions.  Yeah, sure it will.

tec_121_004

There is a really great action sequence, with Batman chasing gangsters out a window and down a piano lift.

Detective 118 – The Joker plays cards, Air Wave battles aliens, and Brooklyn becomes the Invisible Commando

tec_118

A better cover, and a better Joker story than the one a couple issues earlier, Detective 118 (Dec. 46) does feature Howard Sherman art on the Batman and Robin story.

tec_118_001

The Joker decides to base a series of crimes on making a royal flush in diamonds, going after a people who correspond to the concept – like a dime store tycoon for the 10, and the winner of a beauty pageant for the Queen.

tec_118_002

It’s not bad, not great.  Some nice art.

tec_118_003

The narrative informs us that radio contact with the Moon was recently achieved, and is the basis for this story.  Two goons somehow transport weird creatures from the Moon to Earth.  It’s totally not clear how this happened.  Maybe the creatures came on their own, they do have a rocket ship at the end, but the hoods were watching them first.

tec_118_004

Anyway, Air Wave’s costume has changed, not for the better.  He no longer has the cape, and I have no idea what the new symbol on his chest is meant to represent.

tec_118_005

Static is still around from time to time, and he still skates on telephone wires.  At the end of this story, he somehow manages to make guns jump out of men’s hands with “broadcast power.”

tec_118_006

Continuing the story from last issue, Curt Swan makes this almost Brooklyn solo story, as we follow him in his quest to stop being invisible.

tec_118_007

He falls into the hands of gangsters, who con him into thinking they can fix him, and then use him to deliver bombs.  Really dumb move on Brooklyn’s part, but perhaps the invisibility serum is messing with his brain.

tec_118_008

He winds up cured after falling into a vat of chemicals.  A bit of an easy way out, but overall, not a bad story.

Detective 68 – Two-Face – part 2, evil Japanese in Boy Commandos, Air Wave gets promoted, and Slam Bradley reads Shakespeare

tec_68

The saga of Two-Face continues in this Finger/Kane/Robinson collaboration from Detective 68 (Oct. 42).  The story picks up immediately after the conclusion of the story from issue 66, as if there had never been an issue 67.

tec_68_001

A policeman bursts in, interrupting Batman as he tries to talk Two-Face back to sanity.  Harvey flees, and continues his crime spree.  In this story, he goes after people who use doubles, such as a reclusive millionaire who uses a double to handle social functions.

tec_68_002

Harvey takes a break from this to attempt to re-unite with Gilda.  He pretends that his face has been cured, but is simply using make-up, and when it begins to run he goes berserk and attacks the make-up artist, whose son then seeks vengeance on Harvey as well.

tec_68_003

So it becomes quite a complicated story by the time it reaches an end, and Harvey is apprehended by Batman.  The saga is not quite done, though, and there is a third, and final, chapter to this within a year.

tec_68_004

A very anti-Japanese piece of propaganda in the Boy Commandos tale from this issue.  Simon and Kirby open the story at sea, as the Boy Commandos and Rip Carter survive their ship being bombed by Japanese fighters.

tec_68_005

The boys rescue a Japanese pilot, and together they all land on a Pacific island with really clued out natives. The pilot and the Boys then become rivals for the loyalty of the natives.

tec_68_006

While the pilot uses science to convince the natives he has magic powers, the Boys decide to put on a show instead.

tec_68_007

Broadway is not for them, and the natives side with the Japanese, until Rip shows up leading a rescue/assault.

The story closes with the edifying moral – the only good jap is a dead jap.  No grey areas here.

tec_68_008

Air Wave gets a promotion in this story.  While a mere two issues ago Larry Jordan became an assistant D.A., as of this story he is the District Attorney himself!  Quite the rapid rise for a clerk.

tec_68_009

For what must be his first case in his new position, he prosecutes an old childhood friend for murder.

tec_68_010

Only after he has obtained a conviction does Larry get into his Air Wave outfit, round up his parrot sidekick Static, and set out to find information that will clear his friend.

Although on the surface it would appear that Larry should have done this before bringing charges against the guy, on reflection we can see that Air Wave had a more elaborate plan in mind, proving to everyone that he is above corruption as a D.A. and willing to send his friend to prison.  Shame that an innocent man had to sit in prison while the scheme was in play.

tec_68_011

The Slam Bradley story in this issue, with art by Howard Sherman, has the hero and Shorty stumble across hoods using notes in margins of books to pass each other messages.  Their larger scheme is to rob a diamond exchange next to the book store.

tec_68_012

The reason I have included this story is that the criminals use, among other things, a Shakespeare play to write their notes in.  Many Slam Bradley stories from this period have him quoting Shakespeare.

This might seem like an unusual habit for a tough guy hero like Slam Bradley, but in fact it simply shows the influence of Raymond Chandler, whose tough guy hero, Phillip Marlowe, often quoted Shakespeare as well.

 

 

 

Detective 62 – the Joker goes vaudeville, Air Wave vs Mr. Mystery, and Slam Bradley goes to the fair

tec_62

Bill Finger, Bob Kane and Jerry Robinson put together a tale in Detective 62 (April 1942) that likely was more fun when it came out.

tec_62_001

An aging comedian has died, and left clues to his fortune to a number of his comedian friends.  The way they are all introduced, in the long panel, indicates that they must have been based on real comics of the time, now forgotten.

tec_62_002

The Joker starts killing off the comedians and stealing their clues.  The Bat Signal, still new, gets a prominent place in the page it’s used on.

tec_62_003

The Joker has the opportunity to unmask Batman in this story, but chooses not to, so that the game will go on.  That same scene will play out many time over the decades.  This is also one of the last stories with a murderous Joker, until the 1970s.

tec_62_004

The splash page to the Air Wave story in this issue appears to be at least partly done after the bombing of Pearl Harbour, with the “America at War”  blurb along the side.  But I have no idea what to make of Uncle Sam pouring out a bag of money.  Neither the image nor the statement have anything at all to do with the story.

tec_62_006

Instead, Air Wave contends with Mr. Mystery, a gang leader who turns out to be the one-legged mayor of the city Larry Jordan lives in!

tec_62_007

Some very nice Howard Sherman art as Slam Bradley and Shorty head to a fair run by an old friend, who is being forced to use unionized clowns.

Yes, unionized clowns are the root of this story.

tec_62_008

As one might expect, the union bosses are all gangsters, but the clowns themselves turn out to be criminals as well.

Detective 59 – the Penguin returns, Wing gets a costume, Steve Malone ends, and Slam Bradley gets an agency

tec_59

Robin is really happy to not be involved in the action on the cover of Detective 59 (Jan. 42).  Perhaps he was tired from the events of the Batman story in the issue.

tec_59_001

The Penguin returns in this story by Bill Finger, Bob Kane and Jerry Robinson.  The story picks up immediately after the conclusion of last issue’s tale, as the Penguin meets the various other companions of the boxcar he escaped town in.

tec_59_002

When he realizes that so many of them have rewards out for their capture, he devises a scheme to turn them in, collect the reward, and then have other members of the group break them out of jail.

tec_59_003

Batman gets onto his scheme and breaks it up.  He uses a crime file in this story, very rudimentary, though of course snazzy for the era.  Batman also relies on the normal radio for news alerts.

tec_59_004

In this instalment of the Crimson Avenger Wing suddenly gets a costume as well, if not a codename.  His outfit matches the Crimson Avenger’s though with the colour scheme reversed, much like the way Kid Flash’s reversed the Flash’s colour scheme.  As his crest he has something stylized, which for many years I thought might be a “7”, or perhaps a question mark.  Now I realize it is a letter, probably Chinese.  I wonder what it means?

tec_59_005

Crimson Avenger and Wing started appearing in Leading Comics as part of the Seven Soldiers of Victory at this time.  His team would never get mentioned in the pages of his own series.  Odd, considering that Batman was mentioned in this strip, along with the Joker and the Penguin.

tec_59_006

As well as a costume, Wing seems to have changed his body, as well as his ability to speak English.  He is shorter and thinner than he used to be, and his face now an Asian caricature.

tec_59_007

In his final story Steve is called to the home of a wealthy retired judge with a gambling son and a niece begging for money for her husband.  When the judge is killed, Steve figures out that its the jewelled-earring wearing nurse who was the killer, not the money hungry youths.

tec_59_008

Steve Malone’s series ends at this point, and his character is never seen again, but after such a high-profile career I would expect that Steve went into politics and had a long and lucrative tenure in Washington D.C.

tec_59_009

Howard Sherman has been doing the art on Slam Bradley’s series for a while now.  The stories have been decent, but none had anything that made them stand out.  Slam continues to frequently take on manly jobs as he solves crimes with Shorty providing comic relief.

tec_59_011

In this story, we are told, for the first time, that Slam and Shorty work for the Wide-Awake Detective Agency.  It is never given that name again, though.

tec_59_010

The story involves a casino that has its winning patrons robbed on the way home.  Slam is hired by one of the victims, and infiltrates the casino, causing a big ruckus and bringing down the house.

 

 

More Fun 92 – Dr. Fate vs The Clock

mf_92

One of Dr. Fate’s lesser foes, the Clock, makes his second appearance, in More Fun 92 (July/Aug 1943).  Gardner Fox and Howard Sherman handle the writing and art.

mf_92_001

The story is pretty thin.  The Clock and his men pull off robberies of millionaires homes, by having the Clock dressed up as a mummy in a case as their inside man.  Fate gets onto it, and quickly figures it out.

mf_92_002

Much of the art on the story is good, but the few panels showing Dr. Fate escaping from a mountain of sand really don’t work.

More Fun 91 – Mr. Who captures Dr. Fate

mf_91

Gardner Fox and Howard Sherman bring back Mr. Who in More Fun 91 (May/June 1943), in a story set chronologically after his appearances in All-Star Squadron.

mf_91_001

He invents a shrinking formula, and forces it on Dr. Fate, who then gets stuck in a bird cage.  Mr. Who uses it as well, to evade capture when their robbery goes awry.

mf_91_002

Dr. Fate gets to fight the cat, and later manages to take down Mr. Who as well, despite his lack of the powers he needed to beat Mr. Who before.

More Fun 87 – Green Arrow fires a rocket-arrow, Dr. Fate – doctor, Aquaman meets Atlanteans and Tubby Watts gets paid to do nothing

mf_87

Johnny Quick gets his second cover appearance on More Fun 87 (Jan 43).  He still doesn’t get the lead spot, and Green Arrow resumes his cover features with the next issue.  This is also the final issue with a Radio Squad story, the one early series that stuck around.

mf_87_002

Green Arrow and Speedy wind up in a complex case, which builds to a big prison breakout attempt.  But the plot is not the important thing here, it’s the arrows.

mf_87_003

Up until now the arrows have always been used in the acceptable variety of ways arrows are used – like setting them on fire, or shooting them up as signals.  But in this story, it stretches a little further.  In order to sneak into the prison to get information on the villain’s plans, Green Arrow and Speedy shooted hooked arrows at convicts, reeling them in almost like fish.

mf_87_001

Towards the end of the story, the duo fire off rockets, but Green Arrow specifically calls them Arrow-Rockets, name branding them a la Batman.  But also making this the first trick arrow.

mf_87_004

Some really nice art by Howard Sherman on Gardner Fox’s latest Dr. Fate story.

mf_87_005

Dr. Fate is pitted against a rival, but the doctor is a phony, as Kent susses out in his medical day job.  This issue shows him as a doctor, while most of the issues simply refer to his occupation in passing.

mf_87_006

Some of his powers seem to be back, as he is immune to bullets, and he’s pulled his crystal ball out of storage!

mf_87_007

There are even a couple panels of Dr. Fate underwater, drawn in Sherman’s unique way of expressing that.   A better story than most of the late Dr. Fate tales.

mf_87_008

Atlanteans get introduced in the Aquaman story in this issue.  The ark-type ship shown in the splash page is run by thugs in biker jackets, gathering rare creatures from around the world.  They find an Atleantean man, beat the crap out of him, and throw him in a  cage.

mf_87_009

The reader is treated to a fairly standard telling of the destruction and sinking of Atlantis.  The art makes ancient Atlantis look pretty urban and bland.

mf_87_010

Aquaman discovers Atlantis and meets its inhabitants for the first time – the previous notion of him living in a temple in the abandoned ruins can easily be blended with this.  He mistook an abandoned out-lying settlement for Atlantis proper.

mf_87_011

He frees the captured Atlantean, and throws the men in cages to be displayed to the Atlanteans.  Just temporarily.  So he says.

 

mf_87_012

Tubby Watts gets a more important role than usual, in a convoluted story that sees him paid by criminals to do nothing, part of a scheme to steal a farmer’s land that has oil on it.

mf_87_013

Tubby gets the plot-line, but after a page of being Johnny Chambers, Quick gets into action.

mf_87_014

Meskin is now making the most of the multiple images visual, which also appears on the cover.

mf_87_015

Drawn this way, Johnny has finally become a visually distinct character from the Flash.

 

 

More Fun 85 – Dr. Fate gets his degree, Aquaman gets hot, and Johnny Quick gets multiple images

mf_85

Gardner Fox and Howard Sherman bill this story from More Fun 85 (Nov 42) as the “New” Dr. Fate, and there are some changes to the character, though none as castrating as those which have already occurred.

mf_85_001

Kent Nelson decides to get a degree in medicine, and achieves that in less than a page.  Inza decides to become his assistant (nurse?) but her training is clearly more extensive, as we do not see her function in this capacity during the story.

mf_85_002

As Dr. Fate, he stops wearing his cape.  There also seems to be little of his strength or notion of being able to turn his body into energy or such.  He gets knocked out (with ether), then bound and tossed into a corner.  No way this would have happened to the character two years earlier.

mf_85_003

Of course, he gets free and stops the bad guy, who had killed the doctor who did recostructive surgery on his face.  The story ends with a bit that cannot help but bring “Inglourious Basterds” to mind, as the bandages come off to reveal that the doctor had carved swastikas all over the criminal’s face.

mf_85_004

Aquaman goes up against seal poachers in the arctic in this story.  The cold northern setting is quickly forgotten, though, once the hunters capture Aquaman.

mf_85_005

Then we are suddenly somewhere much hotter, with palm trees.  They throw Aquaman onto an island and leave him there to die, shooting at him if he tries to enter the water.  Although there is no concept of him dying if he is out of water for a period of time, the story does explain that he “loses his strength” when in the hot sun.  This is the first time this idea is really played on, though it will be decades before the one-hour time limit is conceived.

mf_85_006

He rides a swordfish into his final battle with the poachers.  He has to wrangle the fish in order to ride it, though.  He shows no sign of being able to mentally command it.  In fact, in these early stories the implication seems to be that he can mentally control small fish, crabs and such, but the larger, more aggressive fish are out of his range.

mf_85_007

The use of multiple images by Mort Meskin to show Johnny Quick’s super-speed takes hold in this story.  It is used prominently on the splash page, and again in two other panels of the story.

mf_85_008

The story itself is pretty much a “task” story, as Johnny endeavours to complete three impossible tasks necessary in order for a man to collect his inheritance.

mf_85_009

Johnny finds a needle in a haystack, counts can in a garbage dumps and bricks in a tall building, and also takes down the shady lawyer scheming against the heir.