Posts tagged ‘Roy Harper’

Detective 402 – Man-Bat returns, and Robin helps reform school kids

tec_402

Man-Bat returns in Detective 402 (Aug. 70), although it’s Frank Robbins scripting Neal Adams and Dick Giordano’s art.

tec_402_001

Batman responds to an alarm at a laboratory, and finds Man-Bat already there, having taken down the men trying to rob the place.  Batman and Man-Bat fight after Man-Bat tries to take a serum, and Batman discovers that his appearance is real, not a costume.

tec_402_002

There’s a good shot of the 1970 Batmobile, and just below that, the introduction of Francine Lee, Kirk’s fiancee.  She doesn’t do much besides weep in this story, but she does give Batman the needed background on Kirk Langstrom.

tec_402_003

Batman chases, and Man-Bat runs, until the spectacular sequence in which he gains wings.  He makes the mistake of fleeing into the Batcave though.

tec_402_004

It’s a great fight, as Batman tries to help the poor man, who is simply freaking out due to his animal nature.

tec_402_005

Batman finally takes Man-Bat down with the Batmobile.  He doesn’t look in great shape as the story ends, but Batman is determined to cure him.

It’s a few more months before the final chapter of this introduction to the character appears.

tec_402_006

Speedy guest stars in this Mike Freidrich story, with art by Kane and Colletta.  The story takes place just after Robin rejoins the Teen Titans, after briefly leaving.  Roy and Dick discuss these recent events as the story opens.

tec_402_007

The story sets up the next issue, introducing us to a program at Hudson U. to help out kids who had wound up in reform schools and such, in the hopes of making university available to them.

tec_402_008

Roy is pretty subdued through the story, which culminates in Dick pondering changing his name from Robin to something more adult.  But his Nightwing days were a decade away, and he proudly stays as Robin.

More Fun 89 – the origins of Green Arrow and Speedy, and the returns of Black Jack and Dr. Clever

mf_89

Green Arrow and Speedy have their origins told for the first time, in More Fun 89 (March 1943).  Oliver Queen’s story is very, very different from the later tale, but there are notable points of similarity in Roy Harper’s.

mf_89_001

Lost Mesa is the location that eventually brings the two heroes together.  Roy arrives first, as his father dies in a plane crash, and he is trapped there, along with an old native guide Quoag.  The notion that Roy was orphaned during a fatal accident, and then raised by natives, would remain in every variation of his origin story.

mf_89_002

Oliver Queen is introduced as a wealthy collector of weapons.  Criminals attempt to rob him, but instead succeed only is destroying his collection.  Oliver has heard of Lost Mesa, and intends to re-stock his collection with weapons from there, which he terms “a gold mine.”  The bad guys overhear this, take it literally, and head there themselves.  Lost Mesa is apparently not that lost.

mf_89_003

Entertainingly, the two men do not hit it off at all when they meet, Roy mistaking Oliver for one of the gang.  They both get captured, but free themselves.  In plotting their revenge against the hoods, they adopt the basic guises and nicknames that would define them as heroes.

mf_89_004

As a plus, they discover that there really is a treasure horde of gold in Lost Mesa.  As a minus, Quoag dies trying to help them.

mf_89_005

And though a rope attached to an arrow is not at all beyond the normal scope of archery, the fact that he brands it an “Arrow-line” makes this an early trick arrow as well.

mf_89_006

Black Jack returns again in this story.  He has a modern, oil-burning watercraft as his pirate ship, and that seems enough to warrant a story.  It’s a pretty run-of-the-mill affair for the most part, except when it gets down to the fight.

mf_89_007

Black Jack captures Aquaman at one point, and intends to suffocate him by withdrawing the oxygen from water.  The “scientific” discussion between the men is so awful even I can tell it’s complete nonsense.

mf_89_008

Aquaman uses whales to create a distracting rainfall, as well as to propel him and some eels up to the villain’s lair.

mf_89_009

The eels in turn function as ropes.  From simple commands, Aquaman’s power to control and manipulate sea creatures has jumped to the staggering level it would remain at.

mf_89_010

Mort Meskin brings back Dr. Clever in this Johnny Quick story, but the character really doesn’t have that much to do with the story, and appears only in a few panels.

mf_89_011

Tubby Watts gets a larger than usual role, as he and Johnny Chambers spend some time as guests at a training camp.  It’s really not clear in the story if they are they just in order to make a newsreel, or if visiting the camps was a normal activity at the time, part of the recruitment process?  Certainly Tubby is not treated as a man doing a job by the military at the camp, but more like a potential soldier.

mf_89_012

While Dr. Clever schemes sabotage off to the side, Johnny races around doing all manner of tasks that soldiers in training do.

 

More Fun 82 – Green Arrow meets Robin Hood, Dr. Fate vs the Lucky One, and Aquaman lives in Atlantis

mf_82

The first of many, many versions, Green Arrow and Speedy meet Robin Hood in More Fun 82 (Aug 42), which also sees the logo shrink and move to the corner of the cover.

mf_82_001

Speedy is the first to travel back in time, popping some experimental “time pills.”  Oliver follows quickly after.

mf_82_002

The story then has the two heroes join forces with Robin Hood and his Merry Men.  As there are no trick arrows yet, Green Arrow is really not much different from Robin Hood in the story.   The two would meet again and again over the years, every time as if it were the first.

mf_82_003

Gardner Fox and Howard Sherman give Dr. Fate an interesting villain in this story, although his name, the Lucky One, leaves something to be desired.

mf_82_004

He runs really large and elaborate cons, convincing people he has great luck.  As usual, Kent and Inza learn of him through society friends, and Dr. Fate goes into action.

mf_82_005

In the top two panels it really appears that Fate is flying, yet by the bottom of the page he seems unable to do so, in order to avoid the card trap.

mf_82_006

Aside from that, this story has much better visuals than any story in while.  Still no magic from Fate, but that was far in the past now.

The villain does not appear again, but certainly seems to be cut of the same cloth as later JLA villain Amos Fortune.

mf_82_007

Aquaman’s story slightly resembles his fight with the King of the Sargasso Sea, as a man takes kingship on an island of convicts (cleverly called Convict Island).

mf_82_008

What makes this story significant is a very brief scene in which Aquaman takes a man he has rescued to his place of residence (apparently).  A temple, sealed against the water, in the ruins of ancient Atlantis.  Sadly we see almost nothing of the temple, inside or out, or the ruined city.  But it is the first mention of Atlantis in the Aquaman series.

mf_82_009

More Fun 81 – Green Arrow goes bankrupt, Dr. Fate can no longer fly, but Johnny Quick can.

mf_81

Oliver Queen goes bankrupt in the lead story in More Fun 81 (July 1942).  Interesting, in light of the fact that 25 years down the road, it would happen again, with character-changing effects.

mf_81_001

In this story, it`s simply a plot device that enables us to laugh at Oliver as her tries to find a suitable job, and admire Roy’s dedication to trying to help out.

mf_81_002

And there is crime along the way as well.  And wouldn’t you know it, solving the crime brings back the “lost” fortune.

mf_81_003

Gardner Fox and Howard Sherman give Dr. Fate a new villain, the Clock, whose face resembles a dial.

mf_81_004

The Clock is passing off one of his men as a violin instructor, to gain access and knowledge of society people.  He comes into contact with Kent and Inza at a party, but Kent shows off some honed observation and deduction skills in exposing the man.

mf_81_005

At one point, the Clock manages to capture Fate and has him tossed down a well.  Fate has to rely on ingenuity to survive – but in earlier days he simply would have flown out.  Even after he got the half-helmet, he was still flying around in stories.  Now, even that is gone.

mf_81_007

No mistaking that it’s World War 2 in this story.  Aside from the swastika-coated splash page, this Mort Meskin story has Johnny working with US codebreakers on cracking a Nazi code.

mf_81_008

The story is far more serious in tone than any of his previous outings, and instead of panels devoted to the words “suddenly,” or “swish, an entire panel is devoted to the codes.

mf_81_009

And while a number of panels in earlier stories have implied it, this issue makes it unmistakable that Johnny Quick’s speed formula endows him with the power of flight.

More Fun 80 – Green Arrow plays William Tell, Dr. Fate vs the Octopus, Aquman talks to fish, Johnny Quick loses his voice, and the Spectre vs the King of Color

mf_80_016

The cover of More Fun 80 (June 1942) actually corresponds to the story inside!  It was not standard practice yet, but always a pleasant surprise when it does.

mf_80

The story is the first of countless Green Arrow tales that play on the William Tell idea.  I suppose they could be counted, but even I am not inclined to do so.  This tale has Green Arrow and Speedy hired to be stunt archers in a film on that topic.

mf_80_001

Oliver Queen and Roy Harper apparently lounge around the balcony to their apartment in suits when not on a case.  They head to Calfornia by Arrowplane.  Which still means the Arrowcar at this time.

mf_80_002

The film set is plagued by “accidents,” and the archers discover that there is a gold mine on the property, and the crimes were intended to drive the crew away before they could discover it.

mf_80_003

Dr. Fate is pitted against a large, green mobster, called the Octopus, in this Gardner Fox/ Howard Sherman tale.

mf_80_004

There is nothing nautical about the Octopus’ criminal endeavours.  He leads a gang who run a carnival, at which they rob the patrons.  Kent Nelson and Inza come to visit, and get caught up in taking it down.   Howard Sherman really seems to have given up on this series.  Inza, hanging for her life, looks completely resigned to dropping to her death.

mf_80_005

The Octopus tries to gas Fate to death, but fails, and Dr. Fate beats the crap out of him.  A disappointment.

mf_80_006

Black Jack returns, getting a job on a pleasure yacht, and then convincing the rest of the crew to mutiny and hold the guests for ransom.

mf_80_007

But it’s not the plot or the villain that makes this story mandatory for inclusion in my blog.  We see Aquaman still needs to beat up sharks to make them do what he wants.

mf_80_008

But we also see him converse with a fish for the first time, getting the information needed to track down Black Jack.  This scene is very casually introduced, as if it were no big thing, but it’s a major development in the scope of his powers.

mf_80_009

Aquaman catches up to Black Jack and beats the tar out of him and his men.  No fish for the final battle.  Black Jack is not done, though, and returns a few months later.

mf_80_010

Johnny Quick deals with a crooked gambler, the Adder, who tries to manipulate a charity event Johnny is racing in.  Once again, it’s the superb art by Mort Meskin that makes this tale.

mf_80_011

The whole things plays out almost like a situation comedy.  Johnny innocently agrees to take part in the race, unaware of the villain’s schemes.

mf_80_012

But on the day of the race, he wakes up with laryngitis!  Oh, no!  Clever Johnny uses a loudspeaker to broadcast his speed formula loud enough that it can be heard, though he disguises it amid gibberish.  And of course, he triumphs.

But the story does raise a curious point.  Why is the volume the speed formula is said at significant?  Is there a “speed god” who needs to hear it?

mf_80_013

Percival Popp faces off against the King of Color in this Jerry Siegel/Bernard Bailey story, and the Spectre is kind of involved as well.

mf_80_014

I like the bizarre globe helmst the King of Color wears, and although it’s exact attributes are never specified, it can create hypnotic effects, and also read emotions!  Could have been an interesting villain.  Clarice Winston returns in this story.  Earlier I said she made no further appearances in the strip, but obviously I was mistaken.

mf_80_015

It’s Jim Corrigan who saves the day, really.  Not the Spectre or Percival Popp.  Corrigan simply goads the King of Color, pretending to get captured in order to learn his plans.  Jim almost falls under the color spell, but the Spectre force enables him to resist and escape.

More Fun 79 – Green Arrow vs the Boomerang, Mr. Who’s last battle with Dr. Fate, Aquaman fights Nazis, Johnny Quick vs Mr. Meek, and Percival Popp takes the lead

mf_79

Green Arrow gets a new villain with a lot of potential in More Fun 79 (May 1942), but it seems they didn’t see it.  He doesn’t make it onto the cover, nor did he appear again.

mf_79_001

The Boomerang is pretty much what Captain Boomerang would become, although much lower tech, appropriate to the era.

mf_79_002

He uses boomerangs as, essentially, a hit man, giving people revenge killings.  Oliver Queen gets alerted to this through his friends, and Green Arrow and Speedy hunt him down.

mf_79_003

No trick arrows, but a giant boomerang!

mf_79_004

Mr. Who escapes from prison thanks to his “Z” formula, but overall it doesn’t help him much in this Gardner Fox/Howard Sherman story.

mf_79_005

Mr. Who breaks into a millionaire’s home, and the formula allows him to take on the man’s identity, as it did with the mayor many issues ago.  Kent and Inza are friends with the impersonated man, of course.

mf_79_006

Mr. Who’s own formula gives him away, making him grow large when Dr. Fate approaches him while he is in disguise.  The last we see of Mr. Who, he is in prison.  One would have thought he’d stay there, as he did not appear again in this series, but he did make a return, in a story set very shortly after this one, in All-Star Squadron in the 80s.

mf_79_007

The only thing particularly noteworthy about the Aquaman story in this issue is that he is fighting Nazis.  I think this story is still too early to have been written and drawn before the attack on Pearl Harbour, so it’s a bit surprising to see Aquaman being so aggressive with them.

mf_79_008

The story has him helping survivors of a Nazi U-boat bombing of their ship, while it was in protected US waters.

mf_79_009

Aquaman identifies first and foremost as an American.  Which, of course, he is at this time.  Odd to see a pre-Atlantean Aquaman though.

mf_79_010

Mort Meskin’s art does a lot to make this story, which pits Johnny Quick against Mr. Meek, work as well as it does.

mf_79_011

Mr. Meek has the clever plan to film Johnny reciting his speed formula, so he can learn it and use it himself.  Nicely ironic, as Meek is unaware that Johnny Chambers works making newsreels.

mf_79_012

The ending challenges Johnny’s wits, as he has to figure out how to use speed to escape a locked vault in a burning building.

mf_79_013

After a couple of issues that made it seem like the Spectre was taking his series back, Percival Popp moves solidly into the lead in this tale, by Jerry Siegel and Bernard Bailey.  The Spectre isn’t even clearly seen on the splash page!

mf_79_014

Percival takes a job spending money – the unwitting dupe of counterfeiters.  Jim Corrigan acts as his sidekick in this tale, until the Spectre is needed.  Then Jim changes form and devotes the rest of the tale to getting Percival out of trouble.

mf_79_015

Percival even gets to take credit for busting the ring!  I feel sick.

 

More Fun 78 – Green Arrow launches the Arrowcraft, Dr. Fate and the Wax Museum, Aquaman in the Sargasso Sea, Johnny Quick trounces Dr. Clever, and the Spectre helps a haunted magician

mf_78

Nice shot of the catapult launch from the Arrowplane (Arrowcar!) on the cover of More Fun 78 (April 1942).

mf_78_001

The story has to do with a modern day pirate, the Black Raider, and introduces Green Arrow’s boat, the Arrowcraft.  The little bit we see of Oliver and Roy’s apartment (the first two panels above) is about all we ever see.  No real context to their lives.

mf_78_002

Again, a decent but largely forgettable story.  I do like the little insert close-up of Speedy’s shot on one page.

mf_78_003

Murders and a Wax Museum make this an entertaining read, for a late Dr. Fate story, by Gardner Fox and Howard Sherman.

mf_78_004

The villains are just a gang of thieves, but they dress up as characters from a wax museum to confuse the police and scare people.  Inza and Kent are at a society costume ball that they attack.

mf_78_005

Fate gets captured, and put into a glass chamber to suffocate.  That dratted half-helmet again!  No magic to escape, purely strength and ingenuity.  This series has all but given up on the supernatural.

mf_78_006

Aquaman deals with a self-appointed King of the Sargasso Sea in this story.

mf_78_007

The man has made his kingdom of abandoned boats, and populated it with wanted felons.  It’s really not a bad idea for a recurring villain, but this guy was just a one-shot.

mf_78_008

Still, this one almost didn’t make it into the blog, until I hit the last page.  Aquaman has no problems blowing the king up, and in the last two panels defines his mission, but looks so amazingly happy doing it.

mf_78_009

Dr. Clever has his third outing against Johnny Quick in this story, illustrated by Mort Meskin.

mf_78_010

Johnny’s mask alters in this one as well, gaining some width on the side that really helps define the character’s face.  The story has Dr. Clever calling himself the Man of a Million Murders, but that was the “title” used by Mr. Zero a number of months ago.  As Mr. Zero never appeared again, it would seem that Dr. Clever likely killed him, making him one of the numbered deaths, and then continued his scheme.

mf_78_011

A lot of things happen SUDDENLY in this story, but its fun.

mf_78_012

Jerry Siegel and Bernard Bailey find an almost comfortable mix with the Spectre and Percival Popp in this story, as they pursue a spirits who emerge to rob the audience during a magician’s show.

mf_78_013

Popp basically just acts as Jim Corrigan’s sidekick through this, off to the side while the Spectre investigates the mystical side to the case.

mf_78_014

Of course, the magician is the real culprit.  They always are.  But the Spectre gets to show off some of his powers at least.

More Fun 73 – Dr. Fate vs Mr Who, Green Arrow debuts, Johnny Quick vs the Black Knight, the Spectre vs the volcano, and Aquaman debuts

mf_73

With issue 73 (Nov 41), More Fun Comics became almost entirely super-heroes.  The Spectre, Dr. Fate and Johnny Quick were joined by Green Arrow and Aquaman, and the only other series still going were the long-running Radio Squad, and another Clip Carson adventure, this one in Hunduras.  After his debut, Clip had beaten up Seminoles in the Everglades, and actually helped an Inuit man in Alaska.  In the previous issue, he solved a murder while on vacation at a Dude Ranch in Arizona.  From this story till the end of his run, Clip’s adventures would be scattered around the globe.

mf_73_001

Mr. Who debuts in this Gardner Fox/Howard Sherman tale, another mad scientist, but with enough character to be fun.  And a “Z” solution that allows him to grow to giant size.

mf_73_002

I enjoy the page of Fate fighting with the giant spider, Mr. Who heading out to commit a crime, and leave the hero to die.  Dr. Fate is able to emit energy to free himself, but fights the spider bare-handed.

mf_73_003

Dr. Fate hurls him into the water at the end, but the story leaves open the possibility that he survived – and he most certainly did, appearing in the following issue.

mf_73_004

Green Arrow and Speedy debut, created by Mort Weisinger and George Papp.  Oliver Queen and Roy Harper both have brown hair in this story.  The colours of the two heroes hair, as well as their hats, gloves and boots would alter almost regularly all the way into the 1960s.

mf_73_005

Green Arrow and Speedy are already operating as a team, and mention is made of a previous case.  They already have what would later be called the Arrowcar, but here is termed the Arrowplane.  There would later be an Arrowplane that was an airplane, not a car.

While the obvious inspiration for the character is Robin Hood, in reality more stories and elements would be drawn from the Batman series.  Already there is a boy sidekick, and a vehicle named for the hero.

mf_73_006

The story is a standard mystery.  Murders among a group of historians, who share names with historical figures.  The archery is all straight forward as well, no trick arrows.

mf_73_007

I really like Ed Moore’s art on this Johnny Quick story that pits him against the Black Knight, who mysteriously goes around destroying statues.

mf_73_008

Johnny and Tubby Watts are filming when the Knight goes on a rampage, and Johnny trails him, but gets captured.

mf_73_009

The glass room makes a great trap, and foreshadows the distinctive way speed would come to be shown in this strip – multiple images of Johnny in the same panel.  He escapes and exposes the Knight as a robot, in the control of an unscrupulous art dealer.

mf_73_010

This is the final Spectre story by Jerry Siegel and Bernard Bailey before the series changes irrevocably.  And it has some weird moments, but is about par for the course.  The Spectre series had been inventive, as it was, but rarely lived up to the promise of its premise, at least partly because that was so grim and disturbing.

mf_73_011

Here wer get a story about giant volcanoes popping up in downtown Cliffland, caused by a mad scientist with a teleporter.

mf_73_012

There is a strange page, in which Clarice Winston tries to get Jim to propose, just a few issues after saying they should not be married.  I think we can add this together, as well as her pursuit of Jim so long after he broke it off years ago, can add to show her unstable mental state.

Being attacked by lions likely doesn’t help her in the long run either.

mf_73_013

In the end, the Spectre doesn’t even save the day.  It’s the bad guy’s assistant who sacrifices himself to destroy the villain and the machine.

And the final panel sees a dark foreshadowing.  Percival Popp – the Super-Cop.

What person, who enjoyed the dark, grisly elements of this series about a vengeful ghost looked at that picture and thought, yes, that is exactly what the series needs.

mf_73_014

Aquaman also debuts in this issue.  He’s just sort of swimming around the Atlantic in the middle of a world war, and is on hand when a ship gets sunk by a Nazi U-boat.

mf_73_015

Aquaman plunges into action, whups them Nazis, and they flee.  Then he gets the lifeboat to safety.

mf_73_016

He briefly relates his origin, which is far different from the one we know.  Here is a human, raised by his scientist father in an underwater city that may have been Atlantis.  The father used the science of that kingdom to alter his son, to make his able to live in the sea.

It’s a really cruel story of child abuse and isolation, so it’s no surprise when Aquaman immediately runs away after revealing it.

mf_73_017

As he defeats the nearby Nazis, we also see him use his ability to communicate with fish.

A barely defined character, but a series with a lot of visual potential, and a good name.

 

 

Adventure 267 = The Legion imprison Superboy, and Aquaman and Green Arrow trade locales

Adv_267___Superboy___LSH

Adventure 267 (Dec 59) features not only an early appearance by the Legion of Super-Heroes, but also an interesting not-quite-team-up by Aquaman and Green Arrow.

Of the three stories, the Superboy one is the least impressive; and if a Legion freak like me is saying that, you can be sure it’s true.

The costumes are almost right, but there is really little else to recommend this story.

Adv_267___Superboy__LSH

Cosmic Boy, Lightning Lad and Saturn Girl show up in Smallville again, stopping crimes and treating Superboy badly.  Even Krypto and the Kents turn against him.  He leaves, and discovers a world built in his honour by Legionnaires, who promptly imprison him in a kryptonite cage.  They had seen him on a time viewer destroying military property, so feel he deserves death.  Saturn Girl had used her telepathy to turn everyone against him.

Of course, it’s all a misunderstanding, and everyone is buddies again at the end of the story.

Hate to say it, but this mess was written by Jerry Siegel, although I’m not sure he’s the one to blame for Saturn Girl emitting destructive beams from her eyes, as that detail is in the art, but not the text.

Adv_267_______Aquaman

Aquaman’s story begins with Shark Norton and the Wizard, old enemies of Aquaman and Green Arrow respectively (although this was in fact the only appearance of either villain), each deciding to switch their areas of operation.  Shark Norton will evade Aquaman by committing crimes on land, and the Wizard will elude Green Arrow by heading out to sea for his larcenous activities.

Adv_267___Aquaman_002

This story is also the earliest I can find that specifies the one-hour time limit for Aquaman, so delicately phrased by a police officer, “you gasp for water like a dying fish.”

Adv_267___Aquaman_001

Nevertheless, Aquaman pursues Shark Norton, and once again Ramona Fradon has fun with Topo, who uses his tentacles to shoot four arrows at the same time.  Aquaman goes through the tale with his head in a bowl of water, but triumphs anyway.

Adv_267___Green_Arrow

Meanwhile, Green Arrow and Speedy don underwater gear to pursue the Wizard.  Some really nice art by Lee Elias on this, I do like his work on the Green Arrow series.

Adv_267___Green_Arrow_001

The Wizard is using an artificial iceberg as his base, and while Green Arrow and Speedy attempt to melt it with arrowheads made of salt, they stumble across a Godzilla-type sea monster awakened by atomic testing, whose fire breath proves more effective at the task.

Adv_267___Green_Arrow__Aquaman

The two heroes interact only in the very last panel of the story, congratulating each other.  Not a real team-up, but an enjoyable way to link the two back-up features in this issue.

Adventure 266 – Aquaman meets Aquagirl, and Green Arrow gets a surprise guest

Adv_266__Aquaman__Aquagirl

Adventure 266 (Oct 59) introduces Aquagirl, a one-shot character who nonetheless lays some important groundwork in the series.

Adv_266___Aquaman_001

Lisa Morel sees Aquaman trapped by a giant clam, and dives down to rescue him, discovering, to her surprise, that she can breathe underwater and control sea creatures as well.

She adopts a matching costume, and starts calling herself Aquagirl.  Aquaman is not pleased, and it seems as if this story will be like the Johnny Quick – Joanie Swift one, of male insecurity.

But more is going on.  Aquaman has realized that Lisa is really from Atlantis, and that her father has been lying to her about her birth.  She was exiled at birth from the undersea city, because she was incapable of living in the water for an extended period of time.  Her purple eyes are the key to this, the sign of her being a “throwback,” as the story terms it.

Adv_266__Aquaman

While Ramona Fradon once again has fun drawing Topo – love his one-octopus-band – the panel of the baby being  jettisoned from the city just looks funny to me.  And sadly, the panel of the purple eyes was drawn on in the scan I have.  Boo.

The purple eyes would continue as a significant trait in the Aquaman series, though they would not indicate an inability to live in water in later stories.  What do they signify?  Wait and find out.  I’ll get to it.

 

Adv_266___Green_Arrow_001

This issue also features an unusual Green Arrow story.  It seems fairly run-of-the-mill, with Oliver and Speedy dealing with an escaped tiger and some thieves.  They have some new green arrowheads that they are using, which act very strangely.

After the arrows have been used, they keep disappearing, flying up into the sky most often.  Green Arrow and Speedy are completely mystified until the end of the story.

Adv_266__Green_Arrow__Superman

Superman shows up on the last page, and all is made clear.  The green ore that was used for the new arrowheads was kryptonite!  It was Superman who made the arrows vanish, disposing of them from a distance.  And you can’t help but notice that Lee Elias art works better on Green Arrow and Speedy that it does on Superman.

Adv_266___Green_Arrow_002

Aside from the unexpected cameo by Superman, this story is also the first to show the Daily Star Building, although it is not labelled as such.  The Daily Star would not become important in the Green Arrow series until the late 70s.