The Wanderers are introduced in Adventure 375 (Dec 68), another team of super powered heroes in the 30th century, but they quickly get mind-controlled and the Legion must battle them rather than work with them. Jim Shooter crafts a decent tale that is sadly undermined by Win Mortimer’s art.
The two teams meet in peace at first. But just as the Wanderers get mind-controlled the Legion receive a mysterious message challenging their “mightiest member” to combat. Quantum Queen, another of the dead heroes shown in the Adult Legion story, is part of the Wanderers.
Ultra Boy merges the two situations, arranging a contest between the Legionnaires interested in winning the right to stand for the team, by taking down the Wanderers. There is even a nifty little chart to show the breakdown. Curiously, Celebrand is at the highest point of the competition, despite having no powers.
The Legion progress through the chart, with some surprising winners. The Wanderers, on the other hand, do little to impress, not even Quantum Queen. Of all the battles, Karate Kid does the most impressive job, defeating Ultra Boy and Sun Boy despite having no powers. Chemical King and Timber Wolf both take part, but neither fares very well.
In the end, it appears Bouncing Boy triumphs, but the way the scene is drawn makes it clear the reader is missing something – and indeed, as we discover next issue, as the story continues, it is really Chameleon Boy who won, but disguised himself as Bouncing Boy to keep an edge, and is teleported away.
The story concludes next issue. The Wanderers make occasional cameos over the years, eventually getting a dismal, sort-lived series in the 80s.