Posts tagged ‘Dream Girl’

Adventure 380 – Legion of Super-Heroes ends

Adv_380____LSH

After 81 issues, the Legion end their run in Adventure with issue 380, by Jim Shooter and Win Mortimer.  The story is “inspired” by the Odyssey, and the title of the story clearly derived from the Kubrisk film.

Adv_380_001

Superboy receives a call from Dream Girl, who warns him of a prophetic dream she had.  Immediately after, he, as well as Ultra Boy, Bouncing Boy, Duo Damsel, Light Lass, Sun Boy, Cosmic Boy and Invisible Kid are teleported to a strange planet, and Superboy is devoured by a dinosaur with kryptonite teeth.  Cause, you know, it makes total sense for an animal to have teeth made from kryptonite.

Adv_380

The Legionnaires are in shock, but Ultra Boy rouses them and gets them working on a space ship so they can get back home.  Bouncing Boy consoles a distressed Duo Damsel, the first hint at the romance between them, forecast in the Adult Legion story that saw them married.

Adv_380___LSH_001

The ride home lurches from disaster to disaster.  Ultra Boy really shows his mettle in this story, saving the rest of the team time and time again.  But repeatedly unusual events occur, strange things appear and disappear, enough that there is clearly something going on that the Legionnaires are not aware of.

 

Adv_380___LSH_002

Upon returning to Earth, they see robot duplicates of themselves being killed.  Superboy then pops up to explain it all.  Dream Girl foresaw their deaths, and the entire “odyssey” was arranged to keep them out of the way, while the robots suffered their fate.  The Super-Pets had been acting in secret, causing the strange events.  The villains behind the murder plot?  More irrelevant characters who kill themselves without explaining their grand plan.

Adv_380___LSH_003

Not a high note to go out on.

The Legion switch places with Supergirl after this issue, being demoted to the back-up spot in Action Comics, while she takes over Adventure.

The Super-Pets appear again, in a few stories, but this is the last time they have a major role in any Legion tale.

Advertisements

Adventure 374 – The Legion vs the Taurus Gang

Adv_374___LSH

The Legion gets drawn into a war between gangs on Earth in Adventure 374 (Nov 68), a Jim Shooter tale that introduces Leland McCauley, a business rival of RJ Brande.

Adv_374__LSH

The Legionnaires get attacked at a variety of locations, and the five who remain, Ultra Boy, Supergirl, Element Lad, Dream Girl and Matter-Eater Lad, are teleported by the leader of a gang called Scorpius, who informs them that their teammates will be killed unless the five take down the members of a rival gang, Taurus.

Adv_374__LSH_001

The Taurus Gang are a kind of half-assed Fatal Five.  None would appear again after this story, except for Black Mace.  For many years though, Legion fans would theorize a connection between Quanto and the similarly costumed Reflecto from the Adult Legion story.

The Legionnaries fight them in disguise, so out of costume, but the Substitute Legion try to break up the fight, and Polar Boy recognizes them.

The current chief of the Science Police, Zoltorius, is the actual leader of the Taurus Gang, but disguises himself as RJ Brande, and tries to frame rival millionaire Leland McCauley as being the head of Scorpius.  This is kind of pointless as far as the story is concerned, but Leland McCauley will appear again in a number of stories.

Adv_374___LSH_002

Dream Girl infiltrates the Taurus Gang by posing as Mystelor, and Quanto reforms on his own, leaving the gang, but it’s the Subs who get to swoop in and save the day at the end, their last appearance before the end of the Legion’s run in Adventure.

Adventure 370 – Pete Ross and Insect Queen to the rescue

Adv_370___LSH

Adventure 370 (July 1968) concludes the introduction of Mordru storyline by Jim Shooter and Curt Swan.

Adv_370___LSH_001

Superboy uses his hypnosis machine to erase the Legionnaires memories of their real identities for an hour, correctly assuming that Mordru will search everyone’s minds in his hunt for them.  What he doesn’t realize is that Mordru’s magical hunt will alter the effects of the machine, extending the memory loss.

Adv_370___LSH_002

As Mordru takes control of Smallville, Pete Ross realizes Clark must have lot his memory of being Superboy, and goes to Lana for help.  She dons her Insect Queen guise, and together they restore Superboy’s memory.

But once the Legionnaires are back in action, they fall to the extremely powerful villain, who puts them on trial, along with Lana and Pete, and imprisons them all in a lead and kryptonite cage.

Or so it seems.  Mon-El and Superboy are both puzzled by its lack of effect, and it turns out one of Mordru’s pawns is working against him.

Adv_370___LSH_003

Deception follows deception.  Mordru believes he has destroyed Legion headquarters, but that was an illusion cast by Princess Projectra and White Witch, alterted by a vision by Dream Girl.

Mordru’s attempt to destroy Superboy, Mon-El, Duo Damsel, Shadow Lass, Pete Ross and Insect Queen backfires completely as the fireball he creates causes a cave-in, entombing him.  And being buried is the only thing that renders Mordru helpless.

A great tale all around, and one of the first Legion stories I read, in the oversize reprint from the 70s.

 

Adventure 363 – Mantis Morlo attacks Legion homeworlds

Adv_363___LSH

The concluding half of Jim Shooter’s 2-part Mantis Morlo story sees the Legionnaires on Daxam and Naltor, but the mediocre art prevents Adventure 363 (Dec 67) from even equalling the previous issue.

Adv_363__daxam

Mon-El’s team finds Daxam in ruins, its cities destroyed by chemical storms, which means the artist doesn’t have to bother drawing them.  I chose the above page because it has the only Daxamite building in the issue.  Morlo’s base is underwater, and the Legionnaires chase him there, but he escapes.

Adv_363___LSH_001

Meanwhile on Naltor, Morlo has poisoned the food supply, causing bad dreams on this planet of psychics, which is causing mass panic.  Again, little is shown of Dream Girl’s homeworld, but at least we get some idea of how this unusual world works – or doesn’t, in this case.  Ultra Boy has an impressive scene, using his penetra-vision to view the planet layer by layer until he finds Morlo’s base deep underground.

Adv_363

But neither Morlo is the real one, nor was he actually on Orando.  They are all chemoid duplicates of himself.  Chameleon Boy figures that out, as his antenna react to the Morlo he encounters on Naltor.  We learn that Durlan antennae “read” any new form they encounter, and since he read Morlo twice, one must be a fake.  He impersonates a chemoid in order to learn the villain’s plan – to blow up the Earth – then alters his cannon’s aim so he fires at a fake Earth built by Superboy and Mon-El.

Mantis Morlo returns in the late 70s, in a mildly better story.

Adventure 362 – The Legion vs Mantis Morlo

Adv_362___LSH

Not one of the better Legion tales, JIm Shhoter’s 2-parter in Adventure 362 (Nov 67) does have the saving grace of taking the reader to three of the Legion homeworlds: Daxam, Orando and Naltor.

Adv_362____LSH

The Legion discover that an old foe (in his debut appearance), Mantis Morlo, has been poisoning the upper atmosphere.  He’s a fairly standard mad scientist, with robotic “chemoids” as muscle.

After receiving alerts from Daxam, Naltor and Orando about similar problems, Invisible Kid sends out three teams to investigate, under Mon-El, Dream Girl and Princess Projectra, respectively.

Adv_362___LSH_001

The rest of this issue deals only with the team on Orando, a world that resembles medieval Europe.  With no industrialization, the source of the pollution is a mystery, but of course it’s Mantis Morlo creating it.

Adv_362__LSH

We meet Projectra’s parents, the rulers of Orando, but more importantly, this story begins the romance between Projectra and Karate Kid.  Not a bad scene, but it does make one long for Curt Swan’s art, especially the skulls over the doorway.

The story concludes next issue.

Adventure 359 – The Legion gets outlawed

Adv_359_cover

Jim Shooter and Curt Swan pull off another unusual but very effective 2-parter, beginning in Adventure 359 (Aug 67), which sees the Legion outlawed, disbanded, and imprisoned.

Adv_359___LSH_001

The Legion return from a mission in space to discover that they have been outlawed, disbanded by the government, and their Clubhouse sealed.  They are arrested for breaking a curfew none were aware even existed.

Adv_359___LSH_002

Duo Damsel gets the story from her parents.  After the death of the president of the United Planets, his vice-president, Kandro Boltax (in his debut appearance) took the reigns of government.  First he built a new water purification plant (gee, will that be significant later?), and then passed a number of draconian laws, including the ban on the Legion, which were supported en masse.

When Dream Girl foresees a monorail crash, a number of Legionnaires go into action to save the passengers, which results in them being arrested and sentenced to the prison planetoid, now called Takron-Galtos.

The ones who were not sentenced wind up in the middle of a riot, during which Princess Projectra is critically wounded, winding up in a coma.

Adv_359___LSH

Invisible Kid tries to keep the remaining Legion together, to figure out what is going on, but discovers that even his parents have turned against him, and are spying on him.

Adv_359____LSH

He leads the remainder of the team to RJ Brande, whose support founded the Legion, but even he has turned against them, and summons the Science Police.

On the run now, hiding out in the sewers, the Legion decide they must do whatever they can, willing to break the law to figure this situation out and return things to normal.

The story concludes next issue.

Adventure 356 – Baby Legionnaires

Adv_356

E Nelson Bridwell returns to script the story in Adventure 356 (May 67).  Curt Swan’s art is the best thing about it.  The story isn’t awful, just nothing particularly special, although it does establish a few things about the Legionnaires and their universe.

Adv_356_001

It’s Family Day, and all the Legionnaires with parents go off to celebrate, leaving Superboy, Mon-El, Brainiac 5, Element Lad and Dream Girl to hold the fort.  Superboy`s and Element Lad`s origins make it obvious that they are orphans, and though it hadn`t been clearly stated about Mon-El, the fact that he spent a thousand years in the Phantom Zone makes it a bit of a given as well.  Brainiac 5`s descent from Brainiac had never been made completely clear, but this is the first time we hear of him being an orphan.  Similarly, this is new news about Dream Girl.

They get called to the planet Zinth to investigate a stolen power crystal, but their attempts to retrieve it from a deep lake wind up reducing them all to infants.  Dream Girl warns Superboy and Mon-El that they would be vulnerable to this, but they arrogantly ignore her.

They get adopted, while Brainiac 5, whose intellect has not diminished with his age, finds a cure.

Adv_356_002

It turns out this was all a plot by the adoptive parents, who had lost their children earlier and wanted super-babies.  Not only are the Legionnaires in no way upset by this, Dream Girl even gives it all a happy ending, forecasting that they will have new children by the end of the year.

The most significant thing is the mention of two planets, Yod and Rokyn.  Brainiac 5`s homeworld is always called Colu, but in this story it`s called Yod.  Later continuity would clear this up, giving it as an alternate name for the world, presumably from a different dialect.  The Rokyn reference is more significant, as the story states that this is the name the Kandorians gave to the planet on which their bottle city was enlarged, the first indication of that event, which came to pass in the late 70s.

Tag Cloud